Unlocking the Best Weapons[edit]
Unlocking weapons in Horizon: Zero Dawn is a rather straightforward process. In order to access better weapons, you simply need to get further in the game. However, when looking to get weapons, sometimes you won't have the required resources. If you encounter this issue, simply hit Square while looking at it at the vendor. This will create a Job, and help you gather the necessary items.
Blue Weapons (Carja Class) will become available once you reach the second area of the game, commonly known as the Devil's Thirst region. The settlement of Mother's Crown has a vendor who provides several Carja weapons.
Some early Purple Weapons (Shadow Class) will become available when you reach Daytower. The rest of the Purple Weapons will be purchasable once you reach Meridian.
Lastly, you can unlock 4 specialty weapons by doing the Hunting Grounds, which are scattered throughout the map. These weapons are one of a kind, and the best in their category.
Spear[edit]
The Spear is your primary melee weapon. It cannot be bought or sold. It can be upgraded through various Side Quests.
Bows[edit]
The bows are the most plentiful weapon in the game. They offer a wide variety of effects, all with good range and high accuracy.
Rattlers[edit]
The rattlers are short range, burst fire weapons. They are designed for close quarters only, as their accuracy drops off after just a few feet.
Ropecasters[edit]
The ropecasters are a form of tether device. They can be used to attach thick cables to machines, pinning them in place. The bigger the machine, the more shots it will take. Useful for locking down fast moving foes, or enemies who just won't back off.
Slings[edit]
Slings are slow firing weapons that launch bombs at targets. These bombs then detonate dealing an elemental effect that usually lingers in an area for a short time. Although they deal low base damage, they often deal very high elemental damage.
Horizon Zero Dawn Mods For Each Weapon
Tripcasters[edit]
The tripcasters, as the name implies, fired large wires designed to trip the enemy. They must be fired between two objects, such as trees and when tripped, will detonate causing various effects. Good for setting up traps with but less practical once a fight begins.
Tearblaster[edit]
This is a special weapon that is associated with the Hunting Grounds and can only be obtained through the quests associated with it. This is a short range weapon that fires compressed air, ripping off armor plates on nearby machines.
Comments
There are lots of weapon stats to consider when you're arming yourself in Horizon Zero Dawn. From flat out damage to attributes like tear and handling, it can be a little difficult to parse out what each stat means and how it affects your combat.
But we've gotten it all figured out, so we'll break down each stat for you and tell you exactly what it does, why it's important, and whether you need to pay special attention to it.
What Weapon Stats Mean in Horizon Zero Dawn
Before I dive into what each stat means, it's important to note that your ammo stats are just as important as your weapon stats. No amount of modification will really change your weapon stats so much as it will change how ammo stacks damage on top of your base stats.
There are basically only three tiers of weapon in the game, so there's a limited difference in stats between them. That means your ammo and weapon modifications are going to be essential in determining what kind of damage your weapon actually deals.
With that said, here's a breakdown of each attribute, what it means, how it affects combat, and how it increases from weapon to weapon.
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Damage
The damage stat is exactly what it sounds like -- a measurement of the base damage your weapon can do regardless of ammo. The game doesn't say so, but this is the physical damage of the projectile, and it does not take into account other types of damage, elemental or otherwise.
This stat is represented by the pointed arrow symbol.
Handling
This is the most baffling stat of them all. Horizon doesn't really explain what handling means. But as far as we can tell, it's referring to your rate of fire and reload time. The higher the handling, the faster the weapon.
You can see this in action when comparing the Hunter Bow to the Sharpshot Bow. The Hunter Bow has a higher handling stat, so it fires and reloads faster than the Sharpshot.
Handling is NOT a measure of how accurate the bow is -- that depends on whether or not it's fully drawn, and how good you are at aiming. (Remember, a half-drawn shot is far less precise than a fully-drawn shot.)
Fallout 4 automatron essential mod. This stat is represented by the hand symbol.
Tear
Tear is pretty self-explanatory and refers to your weapon's ability to tear out components from enemy machines. It's important to remember that Tear does very little actual damage -- so it's no good for knocking down health bars.
You should be paying attention to the tear stat when you need to get specific components off a machine. For example, the Freeze Sac on a Snapmaw.
This stat is represented by the broken shield symbol.
Elemental
This is the last stat you'll see listed on your weapons, and it's represented by a number of different icons depending on which sort of elemental damage you're working with. Elemental damage includes fire, shock, freeze, and corruption.
Depending on the weapon and type of ammo you're using, elemental attacks may or may not do extra physical damage alongside their other effects. It's very much like the Tear stat in that its primary purpose is to impact specific parts of hostile machines.
This stat is represented by elemental icons:
Full Stats for All Weapons in Horizon Zero Dawn
This table breaks down every weapon and ammo type, then gives the rundown on its damage, handling, tear, and elemental stats. Should we discover any more weapons or ammo types, we'll update this table accordingly.
Weapon | Damage Stat | Handling | Tear | Elemental |
---|---|---|---|---|
Sling (Freeze Bomb) | 25 | 40 | 0 | 50 |
Ropecaster (Light) | 0 | 50 | 150 | 0 |
Tripcaster (Shock Wire) | 0 | 30 | 0 | 160 |
War Bow (Shock Arrow) | 6 | 50 | 0 | 25 |
Sharpshot Bow (Precision Arrow) | 75 | 20 | 30 | 0 |
Rattler (Metal Bolts) | 13 | 100 | 5 | 0 |
Blast Sling (Freeze Bomb) | 125 | 40 | 0 | 0 |
Carja Hunter Bow (Hunter Arrow) | 19 | 80 | 25 | 0 |
Carja Hunter Bow (Fire Arrow) | 15 | 80 | 0 | 25 |
Carja Sling (Freeze Bomb) | 25 | 40 | 0 | 50 |
Carja Sling (Shock Bomb) | 25 | 40 | 0 | 50 |
Carja Tripcaster (Shock Wire) | 0 | 30 | 0 | 160 |
Carja Tripcaster (Blast Wire) | 313 | 30 | 0 | 0 |
Carja Ropecaster (Medium) | 0 | 50 | 150 | 0 |
Carja Sharpshot Bow (Precision Arrow) | 75 | 20 | 30 | 0 |
Carja Sharpshot Bow (Tearblast Arrow) | 0 | 20 | 100 | 0 |
Carja Rattler (Metal Bolt) | 13 | 100 | 0 | 0 |
Carja Rattler (Shock Bolt) | 6 | 100 | 0 | 5 |
Carja War Bow (Shock Arrow) | 6 | 50 | 0 | 25 |
Carja War Bow (Freeze Arrow) | 6 | 50 | 0 | 25 |
Carja Blast Sling (Sticky Bomb) | 188 | 40 | 0 | 0 |
Carja Blast Sling (Blast Bomb) | 125 | 40 | 0 | 0 |
Shadow Sling (Freeze Bomb) | 25 | 40 | 0 | 50 |
Shadow Sling (Fire Bomb) | 13 | 40 | 0 | 50 |
Shadow Sling (Shock Bomb) | 25 | 40 | 0 | 50 |
Shadow Hunter Bow (Hunter Arrow) | 19 | 80 | 25 | 0 |
Shadow Hunter Bow (Fire Arrow) | 15 | 80 | 0 | 25 |
Shadow Hunter Bow (Hardpoint Arrow) | 38 | 80 | 75 | 0 |
Shadow Tripcaster (Shock Wire) | 0 | 30 | 0 | 160 |
Shadow Tripcaster (Blast Wire) | 313 | 30 | 0 | 0 |
Shadow Tripcaster (Fire Wire) | 0 | 30 | 0 | 160 |
Shadow Sharpshot Bow (Precision Arrow) | 75 | 20 | 30 | 0 |
Shadow Sharpshot Bow (Tearblast Arrow) | 0 | 20 | 100 | 0 |
Shadow Sharpshot Bow (Harvest Arrow) | 13 | 20 | 50 | 0 |
That wraps up our guide for weapon stats and what they mean for you in Horizon Zero Dawn. Need more help with the game? Check out our other guides!
I've noticed something weird when modifying my weapons.
If a weapon has equipped, for example, a
+6% damage +6% tear
coil and I want to replace it with an identical one, the weapon's stats don't give me the same result.I'm wondering if weapon modifiers bugged or if coils' percentages aren't exact numbers, but approximated values? Because I really don't understand how this actually works.
I'm not the only one how have noticed something weird, there should be some math messed up somewhere.
Here's an example.
The Blast Sling have a
Vemonus+6% damage +6% handling
coil equipped, but if I try to replace it with a theoretically identical +6% handling +6% damage
coil this is the result:55.6k4444 gold badges222222 silver badges354354 bronze badges
pinckermanpinckerman11.7k1313 gold badges4848 silver badges8383 bronze badges
1 Answer
This has been observed a handful of times by users and the general consensus is that there are hidden decimals that you can't see but will affect the outcome of applying the mods. From this thread:
Two mods with the same x% stat don't necessarily increase by the same amount. I think there's some kind of decimal system in place.
And this thread:
I'm fairly certain that there is decimals that you don't see.
Like you said I've had multiple say 10% ones. Normally they'd add like 5 but sometimes the bar will move up and it be 6 or 4.
The damage/modifiers increase is based on how full those little slashes are.
And from this thread:
The 20% mod changing to 19% could be a rounding difference. I've always known that mods have decimal numbers that you can't see. 2 identical looking mods can occasionally give different stat bonuses, and it's because of the decimal.
In the last thread, users were discussing an update that was released after the time this question was posted that changed a lot of their mod values. It may be that the invisible decimal was a bug and these values have been changed to more accurately represent the boosts they grant, but unless you still have the mods from the question, it will be hard to prove, though I suspect that this was just another one of these cases.
VemonusVemonus55.6k4444 gold badges222222 silver badges354354 bronze badges
Not the answer you're looking for? Browse other questions tagged horizon-zero-dawn or ask your own question.
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DLC: New Game
Horizon Zero Dawn Handling Mod
Complete the following tasks to unlock PlayStation 4 trophy rewards.Trophy | How to unlock | Type |
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Fast Skill Points
Infinite fast travel
Infinite Rare Mods
Secret Shield-Weaver outfit/armor
Secret Tearblaster weapon
The Frozen Wilds: Trophies
Complete the following tasks to unlock PlayStation 4 trophy rewards.
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Various Trophies
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