- This page lists all melee weapons found in Star Wars: Knights of the Old Republic
- For a complete list of all weapons in KotOR see here. For equipment, see here. For items, see here.
- Note: some of this weapons may not be available through normal gameplay.
Melee WeaponsEdit
BladesEdit
Ajunta Pall's BladeEdit
Ajunta Pall's Blade | |
---|---|
Production information | |
Type | Double bladed sword |
Requirements | |
Feats Required | |
Technical specifications | |
Damage | Physical, 5-15 |
Damage Bonus | +2 Fire |
Critical Threat | 20-20, x2 |
Attack Modifier | +5 |
Held by the Dark Jedi even before he fell to the dark side, this may be one of the few truly personal items owned by Ajunta Pall, and remains as thoroughly corrupted as he.
Bacca's Ceremonial BladeEdit
Bacca's Ceremonial Blade | |
---|---|
Production information | |
Type | Vibrosword |
Requirements | |
Feats Required | |
Special | |
Technical specifications | |
Damage | Physical, 4-14 [6-16 (M1)] |
Damage Bonus | +4 Energy [vs. racial group: droid, +2d6, bludgeoning (M3)] |
Critical Threat | 19-20, x2 [Massive Criticals, +2d6 (M2)] |
Attack Modifier | +2 [+4 (M1)] |
The great Bacca was hunting the Shadowlands ages ago when an alien ship crashed through the forest. He saw that first contact as a warning of the destruction outsiders could bring. Made from the debris, this sword is a reminder for his people that trust must be given cautiously, and only to those who have earned it.
Baragwin Assault BladeEdit
Bargwin Assault Blade | |
---|---|
Production information | |
Type | Vibrosword |
Requirements | |
Feats Required | |
Special | |
Technical specifications | |
Damage | Physical, 2-12 |
Damage Bonus | +2-12 Energy [Sonic, +1d6 (M1); Sonic, +1d6 (M2) total +2-12 Sonic (M1 and M2)] |
Critical Threat | 19-20, x2 [Keen, 17-20, x2 (M3)] |
Attack Modifier | +2 [+3 (M1); +3 (M2); +3 (M3), total +5 (M1, M2, and M3)] |
This advanced vibrosword is a miracle of miniaturization technology. Not only does it deliver increased functionality over a normal vibrosword, it also has capacitors which discharge upon contact with a target. Extra space within the blade can be utilized by a variety of common upgrade modules.
Double-Bladed SwordEdit
Double-Bladed Sword | |
---|---|
Production information | |
Type | Double bladed sword |
Requirements | |
Feats Required | |
Technical specifications | |
Damage | Physical, 2-12 |
Critical Threat | 20-20, x2 |
A difficult weapon to master, the double bladed sword has a grip in the center with two long blades emerging from either end. The double-bladed sword is capable of inflicting more damage - but is also less precise - than the single-bladed variant.
Echani Double-BrandEdit
Echani Double-Brand | |
---|---|
Production information | |
Type | Double bladed vibrosword |
Requirements | |
Feats Required | |
Technical specifications | |
Damage | Physical, 4-18 |
Damage Bonus | +3 Energy |
Critical Threat | 20-20, x2 |
Attack Modifier | +2 |
Excess energy from the generator in this vibrosword is conducted directly through the blades. Also possessing a rare lightsaber-deflecting cortosis weave, this weapon is a deadly Echani masterpiece.
Note: This weapon may not be available through normal gameplay.
Echani FoilEdit
Echani Foil | |
---|---|
Production information | |
Type | Vibrosword |
Requirements | |
Feats Required | |
Technical specifications | |
Damage | Physical, 5-15 |
Critical Threat | 17-20, x2 |
Attack Modifier | +3 |
These swords were crafted to honor Raskta Fenni, the best Echani duelist of her time. Many were sold, but imperfections in the difficult lightsaber-deflecting cortosis weave caused few to survive.
Echani Ritual BrandEdit
Echani Ritual Brand | |
---|---|
Production information | |
Type | Double bladed sword |
Requirements | |
Feats Required | |
Technical specifications | |
Damage | Physical, 3-13 |
Critical Threat | 20-20, x2 |
Attack Modifier | +1 |
Echani Firedancers use the double bladed Ritual Brand in a dodging and slicing pattern so graceful it looks more like a dance than combat.
Echani VibrobladeEdit
Echani Vibroblade | |
---|---|
Production information | |
Type | Short Vibrosword |
Requirements | |
Feats Required | |
Special | Balanced: +2/+0 vs. two-weapon penalty if used in the off hand |
Technical specifications | |
Damage | Physical, 3-12 |
Damage Bonus | +2 Cold |
Critical Threat | 19-20, x2 |
Attack Modifier | +2 |
These blades are typically used in the off hand. In addition to a cortosis weave that deflects lightsaber sparring damage, some Echani vibroblades are supercooled to keep them in alignment, giving them an icy sting.
Genoharadan Poison BladeEdit
Genoharadan Poison Blade | |
---|---|
Production information | |
Type | Blade |
Requirements | |
Feats Required | |
Technical specifications | |
Damage | Physical 5-15 |
Critical Threat | 19-20, x2 |
On Hit | Poison, Mild Damage, DC15 |
Attack Modifier | +3 |
Forged by the Genoharadan for the exclusive use of their agents, this deadly assassin's blade contains a cannister that emits small doses of poison with each successful hit on an opponent.
Krath Blood BladeEdit
Krath Blood Blade | |
---|---|
Production information | |
Type | Short vibrosword |
Requirements | |
Feats Required | |
Special | Balanced: +2/+0 vs. two-weapon penalty if used in the off hand |
Technical specifications | |
Damage | Physical, 2-11 |
Critical Threat | 19-20, x2 |
Attack Modifier | +1 |
Twisted by the dark side, this Krath weapon is as deadly as a modern vibroblade. It was meant for assassination, and a cortosis weave that prevents lightsaber sparring damage ensured that even Jedi must respect it.
Krath Dire SwordEdit
Krath Dire Sword | |
---|---|
Production information | |
Type | Vibrosword |
Requirements | |
Feats Required | |
Technical specifications | |
Damage | Physical, 3-13 |
Critical Threat | 19-20, x2 |
Attack Modifier | +1 |
This was a weapon of distinction in the time of the Krath. Protected against lightsaber sparring damage, Sith would grant these cortosis-laced blades to only the most loyal underlings.
Krath Double SwordEdit
Krath Double Sword | |
---|---|
Production information | |
Type | Double bladed sword |
Requirements | |
Feats Required | |
Technical specifications | |
Damage | Physical, 4-14 |
Damage Bonus | +1 Cold |
Critical Threat | 20-20, x2 |
Attack Modifier | +2 |
Twisted by the dark side, the Krath favored weapons of fearsome appearance requiring brute strength to wield, and the blades of this weapon are certainly effective, if not elegant.
Krath War BladeEdit
Krath War Blade | |
---|---|
Production information | |
Type | Longsword |
Requirements | |
Feats Required | |
Technical specifications | |
Damage | Physical, 2-13 |
Critical Threat | 20-20, x2 |
Attack Modifier | +1 |
Twisted by the dark side, the Krath tempered swords with the power of the Force perhaps even before lightsabers became the weapon of the Jedi, both dark and light.
Long SwordEdit
Long Sword | |
---|---|
Production information | |
Type | Longsword |
Requirements | |
Feats Required | |
Technical specifications | |
Damage | Physical, 1-12 |
Critical Threat | 20-20, x2 |
Here is where the roots of the lightsaber begin, with traditional swords still wielded today in many primitive cultures. They are simple, but still effective in the right hands.
Massassi BrandEdit
Massassi Brand | |
---|---|
Production information | |
Type | Shortsword |
Requirements | |
Feats Required | |
Special | Balanced: +2/+0 vs. two-weapon penalty if used in the off hand |
Technical specifications | |
Damage | Physical, 2-7 |
Critical Threat | 20-20, x2 |
Attack Modifier | +1 |
During the reign of Naga Sadow the Massassi were transformed into foot soldiers for the Sith. This was their traditional weapon, altered, as they were, to serve the dark side.
Note: This weapon may not be available through normal gameplay.
Mission's VibrobladeEdit
Mission's Vibroblade | |
---|---|
Production information | |
Type | Short vibrosword |
Requirements | |
Feats Required | |
Special | Upgradeable, Melee Balanced: +2/+0 vs. two-weapon penalty if used in the off hand |
Technical specifications | |
Damage | Physical, 1-10 |
Damage Bonus | +1 Physical [+1 Energy (B3)] |
Critical Threat | 19-20, x2 |
Attack Modifier | [+1(B1); +1 (B2); total +2 (B1 and B2)] |
Working with few resources, Mission Vao turned this basic vibroblade into an exceptional weapon almost as adaptable as she is.
Naga Sadow's Poison BladeEdit
Naga Sadow's Poison Blade | |
---|---|
Production information | |
Type | Longsword |
Requirements | |
Feats Required | |
Technical specifications | |
Damage | Physical, 4-15 |
Critical Threat | 20-20, x2 |
On Hit | Poison, Average damage, DC25 to negate poison |
Attack Modifier | +3 |
The mere presence of Dark Lord Naga Sadow would come to imbue his personal weapons with the taint he carried, poisoned as his spirit was.
Notched Steel SwordEdit
Notched Steel Sword | |
---|---|
Production information | |
Type | Sword |
Requirements | |
Feats Required | |
Technical specifications | |
Damage | Physical, 2-12 |
Critical Threat | 20-20, x2 |
The blade of this sword is an ebony black and notched along its length to give it a cruel and jagged appearance. There is a strange visual effect upon the sword which makes it seem as if shadows pulse and ebb along its surface. It is very cool to the touch, and upon close inspection a small insignia of a dark circle can be spotted on its hilt.
Prototype VibrobladeEdit
Prototype Vibroblade | |
---|---|
Production information | |
Type | Short vibrosword |
Requirements | |
Feats Required | |
Special | Upgradeable, Melee Balanced: +2/+0 vs. two-weapon penalty if used in the off hand |
Technical specifications | |
Damage | Physical, 1-10 |
Damage Bonus | +1 Physical [+2 Physical (B1); +2 Physical (B2); +2 Physical (B3); +4 Physical total (B1, B2, and B3)] |
Critical Threat | 19-20, x2 |
On Hit | [+1 (B2); +2 (B3); +3 total (B2 and B3)] |
This is a very adaptable model of vibroblade, made for the user on a budget that will be purchasing upgrades as resources or finances become available.
Sanasiki's BladeEdit
Sanasiki's Blade | |
---|---|
Production information | |
Type | Short vibrosword |
Requirements | |
Feats Required | |
Special | Upgradeable, Melee Balanced: +2/+0 vs. two-weapon penalty if used in the off hand |
Technical specifications | |
Damage | Physical, 3-12 |
Damage Bonus | Ion +3 vs. Droids [Energy, +1d6 (M3)] |
Critical Threat | 19-20, x2 [Keen, 17-20, x2 (M2)] |
Attack Modifier | +2 [+4 (M1)] |
Sanasiki used this weapon to kill Nelinik, a Zabrak who assassinated the Echani High Protector with battle droids. Cortosis protects the blade against lightsaber sparring damage while energy cells disrupt droid opponents.
Short SwordEdit
Short Sword | |
---|---|
Production information | |
Type | Shortsword |
Requirements | |
Feats Required | |
Special | Balanced: +2/+0 vs. two-weapon penalty if used in the off hand |
Technical specifications | |
Damage | Physical, 1-6 |
Critical Threat | 20-20, x2 |
Disregarded by most modern warriors, a good short sword can still serve well in combat if the user is skilled.
Silver Lined SwordEdit
Silver Lined Sword | |
---|---|
Production information | |
Type | Sword |
Requirements | |
Feats Required | |
Technical specifications | |
Damage | Physical, 1-12 |
Critical Threat | 20-20, x2 |
This blade is long and straight and sparkles with a silver glow that becomes brighter as the hilt is touched. It is quite warm, and it almost appears that the blade becomes white-hot once it is equipped. Such a fiery weapon would be devastating against an unarmored opponent. A small insignia of a flame is impressed upon the hilt.
Sith Tremor SwordEdit
Sith Tremor Sword | |
---|---|
Production information | |
Type | Vibrosword |
Requirements | |
Feats Required | |
Technical specifications | |
Damage | Physical, 4-14 |
Damage Bonus | +2 Sonic |
Critical Threat | 19-20, x2 |
Attack Modifier | +2 |
Traced to the Bladeborn, a Sith offshoot dedicated to sword mastery, these cortosis-laced weapons were given to 'masterblades' who survived no less than ten lightsaber-wielding warriors in combat.
Sith War SwordEdit
Sith War Sword | |
---|---|
Production information | |
Type | Double bladed vibrosword |
Requirements | |
Feats Required | |
Technical specifications | |
Damage | Physical, 3-17 Fallout new vegas cheats. |
Critical Threat | 20-20, x2 |
Attack Modifier | +1 |
Though most favor lightsabers, some Sith prefer the more visceral feel of metal cutting flesh. These blades are usually impregnated with rare cortosis to protect against lightsaber sparring damage.
Note: This weapon may not be available through normal gameplay.
Teta's SwordEdit
Teta's Sword | |
---|---|
Production information | |
Type | Shortsword |
Requirements | |
Feats Required | |
Special | Balanced: +2/+0 vs. two-weapon penalty if used in the off hand |
Technical specifications | |
Damage | Physical, 4-9 |
Critical Threat | 20-20, x2 |
On Hit | Poison, Average Weakness, DC20 |
Attack Modifier | +3 |
Attributed to Empress Teta, this blade speaks of her background as a warrior and her willingness to be on the frontline of the Great Hyperspace War a thousand years ago.
Note: This weapon may not be available through normal gameplay.
The One's VibroswordEdit
The One's Vibrosword | |
---|---|
Production information | |
Type | Vibrosword |
Requirements | |
Feats Required | |
Technical specifications | |
Damage | Physical, 7-17 |
Critical Threat | 19-20, x2 |
Attack Modifier | +5 |
Ultrasonic generators power this Echani-developed weapon design. A rare cortosis weave that protects against sparring damage ensures that traditional swordplay will endure in the time of lightsabers.
Vibro Double-BladeEdit
Vibro Double-Blade | |
---|---|
Production information | |
Type | Doulbe bladed vibrosword |
Requirements | |
Feats Required | |
Technical specifications | |
Damage | Physical, 2-16 |
Critical Threat | 20-20, x2 |
Ultrasonic vibrations make this double-bladed sword exceptionally deadly. A rare Echani cortosis weave protects it against lightsaber sparring damage, ensuring effectiveness even against Jedi and Sith. The double-bladed sword is capable of inflicting more damage - but is also less precise - than the single-bladed variant.
VibrobladeEdit
Vibroblade | |
---|---|
Production information | |
Type | Short vibrosword |
Requirements | |
Feats Required | |
Special | Balanced: +2/+0 vs. two-weapon penalty if used in the off hand |
Technical specifications | |
Damage | Physical, 1-10 |
Critical Threat | 19-20, x2 |
Small size makes this a good off hand weapon. Echani vibroblades use a rare cortosis weave to prevent lightsaber sparring damage, allowing traditional swordplay to continue in the time of Jedi and Sith.
VibroswordEdit
Vibrosword | |
---|---|
Production information | |
Type | Vibrosword |
Requirements | |
Feats Required | |
Technical specifications | |
Damage | Physical, 2-12 |
Critical Threat | 19-20, x2 |
Ultrasonic generators power this Echani-developed weapon design. A rare cortosis weave that protects against sparring damage ensures that traditional swordplay will endure in the time of lightsabers.
Wookiee WarbladeEdit
Wookiee Warblade | |
---|---|
Production information | |
Type | Warblade |
Requirements | |
Feats Required | |
Technical specifications | |
Damage | Physical, 1-10 |
Critical Threat | 20-20, x2 |
Though initially they might seem cumbersome, Wookiee Warblades are actually a very efficient design. Kept in continual motion, they can cut a swath through almost anything.
Yusanis' BrandEdit
Yusanis' Brand | |
---|---|
Production information | |
Type | Double bladed vibrosword |
Requirements | |
Feats Required | |
Special | |
Technical specifications | |
Damage | Physical, 4-18 |
Damage Bonus | Ion, +5 vs. Droids [Ion, 1d4 vs. Droids (B2); +3 Fire (B3); total: +6-9 Ion, +3 Fire (B2 and B3)] |
Critical Threat | 20-20, x2 [Keen, 19-20, x2 (B1)] |
On Hit | [Stun, 50% chance, 12 seconds, DC10 to save (B2)] |
Attack Modifier | +2 [+3 (B1)] |
Yusanis was the most famous of Echani warriors, fighting against oppression and villainy until encountering Darth Revan. Discovering that Revan had killed an Echani senator, Yusanis attempted to tell authorities but fell to the powers of the Sith Lord despite his own impressive abilities and the cortosis weave inherent in all Echani vibroblades.
Stun BatonsEdit
Bothan ChukaEdit
Bothan Chuka | |
---|---|
Production information | |
Type | Stun baton |
Requirements | |
Feats Required | |
Technical specifications | |
Damage | Physical, 3-3 |
Critical Threat | 20-20, x2 |
On Hit | Stun 25% chance, 6 seconds, DC10 to save |
Attack Modifier | +2 |
A very effective device used by Bothan elite. Some systems consider simple possession of one as grounds for execution as a spy. High-density discharge cells make this item unwieldy and unusable in the off-hand.
Bothan Stun StickEdit
Bothan Stun Stick | |
---|---|
Production information | |
Type | Stun baton |
Requirements | |
Feats Required | |
Technical specifications | |
Damage | Physical, 2-2 |
Critical Threat | 20-20, x2 |
On Hit | Stun 25% chance, 6 seconds, DC10 to save |
Attack Modifier | +1 |
A useful tool for espionage, this weapon is more effective than the standard stun baton, but is still available on most worlds. High-density discharge cells make this item unwieldy and unusable in the off-hand.
Rakatan Battle WandEdit
Rakatan Battle Wand | |
---|---|
Production information | |
Type | Stun baton |
Requirements | |
Feats Required | |
Special | |
Technical specifications | |
Damage | Physical, 3-3 |
Critical Threat | 20-20, x2 |
On Hit | Stun 50% chance, 6 seconds, DC14 |
Attack Modifier | +2 |
Weighted to fit a Rakatan grip, this item is most like a stun baton. It seems more adaptable than one of Republic issue, though similar high-density cells make it unwieldy and unusable with weapons in the off-hand.
Stun BatonEdit
Stun Baton | |
---|---|
Production information | |
Type | Stun baton |
Requirements | |
Feats Required | |
Technical specifications | |
Damage | Physical, 1-1 |
Critical Threat | 20-20, x2 |
On Hit | Stun 25% chance, 6 seconds, DC10 to save |
A common weapon, stun batons do minimal damage but can incapacitate a target. The high-density cells needed for repeated discharge are unwieldy, making it unusable in the off-hand.
Vulkar Shock StickEdit
Vulkar Shock Stick | |
---|---|
Production information | |
Type | Stun baton |
Requirements | |
Feats Required | |
Technical specifications | |
Damage | Physical, 2-5 |
Critical Threat | 20-20, x2 |
On Hit | Stun 25% chance, 6 seconds, DC10 to save |
A favorite weapon of the Vulkars, this modified stun baton is designed more for the purpose of inflicting pain than actually incapacitating an opponent. The high-density cells needed for repeated discharge are unwieldy, making it unusable in the off-hand.
LightsabersEdit
Double-Bladed LightsaberEdit
Double-Bladed Lightsaber | |
---|---|
Production information | |
Type | Lightsaber |
Requirements | |
Feats Required | |
Special | |
Technical specifications | |
Damage | Energy, 2-20 |
Critical Threat | 20-20, x2 |
Main article: lightsaber
These exotic weapons are rare, and most often associated with Jedi attracted to the dark side of the Force, for whom reckless aggression is sometimes considered an asset. The double-bladed lightsaber is capable of inflicting more damage - but is also less precise - than the single-bladed variant.
LightsaberEdit
Lightsaber | |
---|---|
Production information | |
Type | Lightsaber |
Requirements | |
Feats Required | |
Special | |
Technical specifications | |
Damage | Energy, 2-16 |
Critical Threat | 19-20, x2 |
Main article: lightsaber
Traditionally associated with the Jedi, the lightsaber is a devastating weapon difficult to master. Properties can vary with the type of focusing crystal used in construction.
Short LightsaberEdit
Short Lightsaber | |
---|---|
Production information | |
Type | Lightsaber |
Requirements | |
Feats Required | |
Special | Upgradeable, Lightsaber Balanced: +2/+0 vs. two-weapon penalty if used in the off hand |
Technical specifications | |
Damage | Energy, 2-12 |
Critical Threat | 19-20, x2 |
Main article: lightsaber
Lightsabers can come in shorter styles, often used in the off hand during two-weapon fighting. As in larger versions different focusing crystals can produce additional effects.
Sith LightsaberEdit
Sith Lightsaber | |
---|---|
Production information | |
Type | Lightsaber |
Requirements | |
Feats Required | |
Technical specifications | |
Damage | Energy, 2-16 |
Critical Threat | 19-20, x2 |
Main article: lightsaber
This lightsaber is quite intricate in its design, the hilt covered in delicate runes and inlaid with black markings. No doubt the purpose of the weapon is primarily ceremonial, though it certainly seems to perform as a lightsaber should.
Darth Malak's lightsaber (single only)This weapon is one of the six exclusive super powerful lightsabers it is normally impossible to find. (may disappear from inventory if not equiped)
Mantle of the forceOne of the six exclusive super powerful lightsabers like Makak's, it is normally impossible to find it is also an exclusive color, also comes in double or single. (may disappear from inventory if not equiped)
Guardian of the forceOne of the six exclusive super powerful lightsabers, it is normally impossible to find and is a exclusive color,also comes in double and single. (may disappear from inventory if not equiped)
Bastila's lightsaber (double only)one of the six super powerful lightsabers, like the others, it is normally impossible to find and may disappear from inventory if not equiped.
OtherEdit
Chieftain's Gaffi StickEdit
Chieftain's Gaffi Stick | |
---|---|
Production information | |
Type | Gaderffii |
Requirements | |
Feats Required | |
Technical specifications | |
Damage | Physical, 1-8 |
Damage Bonus | +4 Physical |
Critical Threat | 20-20, x2 |
On Hit | Poison, Average Weakness, DC20 to save |
Attack Modifier | +2 |
A variation of the traditional gaffi stick, or gaderffii, marked as a chieftain's weapon by its slightly more ornate appearance and better construction.
Gaffi StickEdit
Gaffi Stick/Gaderffii | |
---|---|
Production information | |
Type | Gaderffii |
Requirements | |
Feats Required | |
Technical specifications | |
Damage | Physical, 1-8 |
Critical Threat | 20-20, x2 |
The Gaffi stick, or Gaderffii, is the traditional melee weapon of the Sand People. Crafted out whatever salvage is at hand, they can be very effective in close combat.
Gamorrean BattleaxeEdit
Gamorrean Battleaxe | |
---|---|
Production information | |
Type | Waraxe |
Requirements | |
Feats Required | |
Technical specifications | |
Damage | Physical, 1-12 |
Critical Threat | 20-20, x2 |
Gamorrean Battleaxes, much like their namesake species, are heavy, unsubtle, and generally a very damaging influence in almost any situation.
- Note: This weapon may not be available through normal gameplay.
Massassi Battle StaffEdit
Massassi Battle Staff | |
---|---|
Production information | |
Type | Quarterstaff |
Requirements | |
Feats Required | |
Technical specifications | |
Damage | Physical, 4-9 |
Critical Threat | 20-20, x2 |
Attack Modifier | +3 |
The Massassi were a proud race altered by the Sith millenia ago and subsequently exterminated along with Exar Kun. This weapon was the symbol of a proven warrior.
QuarterstaffEdit
Quarterstaff | |
---|---|
Production information | |
Type | Quarterstaff |
Requirements | |
Feats Required | |
Technical specifications | |
Damage | Physical, 1-6 |
Critical Threat | 20-20, x2 |
Usually just a smooth staff of wood or light alloys, this is a very simple weapon of ancient design.
Raito's GaderffiiEdit
Raito's Gaderffii | |
---|---|
Production information | |
Type | Gaderffii |
Requirements | |
Feats Required | |
Technical specifications | |
Damage | Physical, 6-13 |
Critical Threat | 20-20, x2 |
Attack Modifier | +5 |
This may have belonged to a Sand People warrior famous among his kind for killing a young Jedi, but the one tribe that kept the oral history of this event was wiped out long ago.
By indykenobiindykenobi. Last updated
Star Wars: Knights of the Old Republic All Quests Guide v1.1: Male Soldier -> Jedi Guardian Route
This route completes all 101 main and side quests in the game with no restrictions. Dark side or light side conclusions are chosen based on overall speed for the route. This guide will cover the character creation and leveling choices, as well as reasoning for each quest's chosen completion and a detailed route.
One note about this category: you have the option of visiting the Yavin Space Station if you so choose; however, if you do choose that option, you must complete the Yavin 'storyline' to its conclusion; that is, if you visit Yavin at all, you must access Suvam Tam's final stock.
Contents
1. Character Build
2. Equipment Plan
3. Credits Route
4. Alignment Route
5. Route Overview
6. Detailed Route
7. Complete Quest List
8. Version History
[Hide] 2. Equipment Plan
3. Credits Route
4. Alignment Route
5. Route Overview
6. Detailed Route
7. Complete Quest List
8. Version History
Character Build
Character Creation
---------------------------
---------------------------
Male Soldier - no real reason for Male, but this guide will assume it. It changes which character you have to romance; Males romance Bastila, females romance Carth. And really, who likes Carth?
Soldier is picked for its overall strength of combat and a special FLU that we'll do on Taris.
Initial Attributes
18 Str
14 Dex
14 Con
8 Int
10 Wis
8 Cha
18 Str
14 Dex
14 Con
8 Int
10 Wis
8 Cha
Initial Skills
Security - 1
Treat Injury - 2
Security - 1
Treat Injury - 2
Initial Feat - Flurry
This is the same attribute plan as any%; every four levels we'll put another point into Strength. Here we put the last 2 points into Wisdom to get a slightly better Will Save, and because we won't need the Persuade bonus from Charisma thanks to our Fake-Level Up.
We get one point in Security so we can open a few doors before our first two Fake Level Ups. Our level 1 feat is Flurry because that's a better combat skill for our build than Power Attack, and we want it for the Endar Spire in particular.
Leveling Plan
-------------------
-------------------
This build has three Fake Level Ups in it. The first is a special FLU that works only for Soldiers, and has the effect of storing 512 unused skill points to use in subsequent levels. When this is combined with the FLU at level 4, we get 11 in all Cross-Class Skills and 23 in all Class Skills. When we become a Jedi, we'll be able to get 23 in Persuade as well.
The second FLU at level 4 gives us most of our skills, as well as Master Two-Weapon fighting for the Dueling Ring on Taris. The third FLU gives us 23 in Persuade, Master Speed, and Master Flurry, thereby completing our combat suite and making us the most Persuasive Jedi in the galaxy.
[Hide] Equipment Plan
Head: Advanced Bio-Stabilizer Mask - Purchased on Yavin, 6000 Credits
- Gives Immunity: Poison and Immunity: Mind-Affecting, and adds +1 to all saving throws just for fun. Good mask.
- Gives Immunity: Poison and Immunity: Mind-Affecting, and adds +1 to all saving throws just for fun. Good mask.
Gloves: GenoHaradan Power Gloves - Received on Manaan from Hulas
- The reward for killing Ithorak, +4 Strength is only bested by the Dominator Gauntlets, which cost way too much for the marginal upgrade.
- The reward for killing Ithorak, +4 Strength is only bested by the Dominator Gauntlets, which cost way too much for the marginal upgrade.
Body: Jedi Master Robe - Found on Tatooine, chewed Twi'lek corpse
- The best robe we can feasibly get; the Star Forge robes are too late in the game and require too many spikes, and the Qel-Droma robes are too far out of the way on Korriban.
- The best robe we can feasibly get; the Star Forge robes are too late in the game and require too many spikes, and the Qel-Droma robes are too far out of the way on Korriban.
Belt: CNS Strength Enhancer - Purchased on Dantooine, 8500 Credits
- A belt that gives +2 Strength and +2 to all saving throws helps on both offense and defense, and unlike in an Any% run, we have the credits to afford it.
- A belt that gives +2 Strength and +2 to all saving throws helps on both offense and defense, and unlike in an Any% run, we have the credits to afford it.
Main Hand: Baragwin Assault Blade - Purchased on Yavin, 9000 Credits
- When fully upgraded, this is the best melee weapon in the game. There's a reason it has the word 'win' in it.
- When fully upgraded, this is the best melee weapon in the game. There's a reason it has the word 'win' in it.
Off Hand: Short Saber - Found on Tatooine, Dark Jedi corpse
- We borrow this from a Dark Jedi that we kill for XP anyway. This allows us to use Force Jump even with the Baragwin Assault Blade, and still have a balanced off-hand weapon. It will end up employing the Solari crystal, a Krayt Dragon pearl, and the Mantle of the Force.
[Hide] - We borrow this from a Dark Jedi that we kill for XP anyway. This allows us to use Force Jump even with the Baragwin Assault Blade, and still have a balanced off-hand weapon. It will end up employing the Solari crystal, a Krayt Dragon pearl, and the Mantle of the Force.
Credits Route
The credits route is extremely tight at the beginning, all the way up until the first trip to Yavin. The most dangerous choke point is speaking with Queedle before the Manaan Swoop Races; you must have 500 Credits to give him there. Most of the credits we earn come from quest rewards, but we will occasionally loot things for items to sell or credits themselves.
There are 10 total shopping trips in the run:
1. Zelka Forn on Taris
Sell: Parts and ranged weapons to reach ~800 Credits
Buy: 8x Adrenal Alacrity, 6x Adrenal Strength (700 Credits total)
Sell: Parts and ranged weapons to reach ~800 Credits
Buy: 8x Adrenal Alacrity, 6x Adrenal Strength (700 Credits total)
2. Janice Noll on Taris
Sell: Nonessential items to reach ~6500 Credits
Buy: Computer Spikes to reach 10 total (0-400 Credits total)
Sell: Nonessential items to reach ~6500 Credits
Buy: Computer Spikes to reach 10 total (0-400 Credits total)
3. Crattis Yurkal on Dantooine
Buy: CNS Strength Enhancer, +/- 1, +/- 3, +/-5 Cards (8900 Credits total)
Buy: CNS Strength Enhancer, +/- 1, +/- 3, +/-5 Cards (8900 Credits total)
4. Mic'Tunan'Jus Orgu on Tatooine
Buy: Bantha Fodder (1 Credit total)
Buy: Bantha Fodder (1 Credit total)
5. Junix Nard on Tatooine
Buy: 2x +/- 2 Card, 2x +/- 3 Card, 2x +/- 4 Card (750 Credits total)
Buy: 2x +/- 2 Card, 2x +/- 3 Card, 2x +/- 4 Card (750 Credits total)
6. Suvam Tam on Yavin
Sell: Nonessential items to reach ~22500 Credits
Buy: Baragwin Assault Blade and Advanced Bio-Stabilizer Mask (15000 Credits total)
Sell: Nonessential items to reach ~22500 Credits
Buy: Baragwin Assault Blade and Advanced Bio-Stabilizer Mask (15000 Credits total)
7. Greeta Holda on Tatooine
Buy: Advanced Frag Mine (250 Credits total)
Buy: Advanced Frag Mine (250 Credits total)
8. Matton Dasol on Kashyyyk
Buy: 5x Advanced Medpac, Hyper Battle Stimulant, All 3 Hyper Adrenals (900 Credits total)
Buy: 5x Advanced Medpac, Hyper Battle Stimulant, All 3 Hyper Adrenals (900 Credits total)
9. Czerka Shop on Korriban
Buy: 10x Life Support Pack, 20x Advanced Medpac, 5x Hyper-Adrenal Stims (all 3), 5x Echani Battle Stim (5600 Credits total)
Buy: 10x Life Support Pack, 20x Advanced Medpac, 5x Hyper-Adrenal Stims (all 3), 5x Echani Battle Stim (5600 Credits total)
10. Suvam Tam on Yavin
Sell: Nonessential items to reach ~27000 Credits
Buy: Mantle of the Force (25000 Credits total)
Sell: Nonessential items to reach ~27000 Credits
Buy: Mantle of the Force (25000 Credits total)
Notice that we only sell items on either Taris or Yavin; these shops give the best sell prices, so we maximize our credits that way. The major purchases we make are:
1. CNS Strength Enhancer - 8500 Credits
2. Advanced Bio-Stabilizer Mask - 6000 Credits
3. Baragwin Assault Blade - 9000 Credits
4. Mantle of the Force - 25000 Credits
2. Advanced Bio-Stabilizer Mask - 6000 Credits
3. Baragwin Assault Blade - 9000 Credits
4. Mantle of the Force - 25000 Credits
All other purchases are stims/medpacs, Pazaak cards, or quest related.
[Hide] Alignment Route
Alignment in KotOR
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Alignment in KotOR is a sliding scale from 0 to 100, initialized at 50; higher numbers are Light, lower numbers are dark. Shifts in alignment are determined by a matrix; every alignment-shifting action is classified as Light or Dark, and then assigned a level (either Low, Mid, or High). The player character can be aligned as Very Dark, Dark, Neutral, Light, or Very Light. The more opposed your alignment and the action's classification, the more drastic your shift in alignment; for example, a Light-aligned character performing a High Dark action will have a large shift, while a Dark character performing a High Dark action will have a smaller shift.
Alignment Route
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Here is the alignment route used in the run:
- Shaardan's actions are all part of the same conversation with him when you first arrive on Korriban.
- The Sith Academy, for some reason, has several actions which are hardcoded to give you a certain amount of alignment.
- The Sith Academy, for some reason, has several actions which are hardcoded to give you a certain amount of alignment.
There are three important points in this route:
1. The very first alignment shift may never take place. Threatening Dia is only necessary if you fail a Persuade check. The conversation options are the same either way, but if you pass the Persuade check you don't get the very first Low Dark action. However, in the long run this only results in a net +1 to our alignment, and hence does not change the overall alignment route.
Kotor Best Melee Build
2. We must be at 60 alignment or higher (the boundary between Neutral and Light) in order to equip any Light Side restricted equipment. The Solari crystal is Light Side restricted, as well as being ridiculously good. So we need to be at 60 alignment by the time we place the Solari Crystal (after Korriban) and stay there in order to keep our lightsaber equipped.
3. When Persuading Yuthura to allow us access to the Sith Academy, if we are at 61 or more alignment we will have a Persuade/Lie option in addition to the normal Persuade option. The Persuade option is a Low Dark action and loses alignment, while Persuade/Lie is a neutral action. It is important to be at 61 or more before entering this conversation, otherwise we would have to go out of our way on Korriban to be able to equip the Solari crystal at the end of the planet.
What this means is we want to group our Dark Side actions towards the beginning of the run; if we're already dark-aligned, we get less dark side points for each dark side action. In addition, we don't need to be light-aligned until we equip the Solari Crystal, which is after the second Yavin trip towards the end of the run. So our character starts out pretty evil (since dark side actions are usually faster), and slowly gets lighter. You can see the overall alignment trend in this chart:
Alignment Choices in Quests
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In general, every quest outcome is chosen to get the fastest time, regardless of alignment. Some notes on some non-intuitive choices:
1. Dia's Bounty - Dark
- We kill Dia on Taris because we'd like her 75 XP; it's also faster than Persuading Holdan to drop the bounty, since you'd have to talk to Zax twice in that case, then Transit Back and talk to Dia.
- We kill Dia on Taris because we'd like her 75 XP; it's also faster than Persuading Holdan to drop the bounty, since you'd have to talk to Zax twice in that case, then Transit Back and talk to Dia.
2. The drunks on Taris
- Not an official sidequest, but we kill the drunks on Taris for 90 extra XP; there's not much time loss at all because the Sith Soldiers helpfully shoot them down for us while we continue on our merry way.
- Not an official sidequest, but we kill the drunks on Taris for 90 extra XP; there's not much time loss at all because the Sith Soldiers helpfully shoot them down for us while we continue on our merry way.
3. The Promised Land - Light
- Giving Rukil the Promised Land journals is faster because you must give him the apprentice's journal, and you can turn in the other journals in the same conversation. We also don't need Igear's pitiful credit reward.
- Giving Rukil the Promised Land journals is faster because you must give him the apprentice's journal, and you can turn in the other journals in the same conversation. We also don't need Igear's pitiful credit reward.
4. Rakghoul Serum - Dark
- Selling the Rakghoul Serum to Zax is faster than visiting Zelka a second time or delaying his shopping trip, since we have to talk to Zax anyway for the bounty quests.
- Selling the Rakghoul Serum to Zax is faster than visiting Zelka a second time or delaying his shopping trip, since we have to talk to Zax anyway for the bounty quests.
5. Tanis Trapped - Dark
- Killing Tanis is faster than solving the droid puzzles to save him.
- Killing Tanis is faster than solving the droid puzzles to save him.
6. A Desert Hunt - Dark
- Killing Komad is slightly slower, but we need a second Pearl to put in our lightsaber, since the first pearl is used for the Worthy of History sidequest.
- Killing Komad is slightly slower, but we need a second Pearl to put in our lightsaber, since the first pearl is used for the Worthy of History sidequest.
7. Manaan Swoop Races - Light
- Loaning Queedle money before doing the Manaan Swoop Races saves time because otherwise you're forced to talk to Huxta Jax between the second and third swoop races.
- Loaning Queedle money before doing the Manaan Swoop Races saves time because otherwise you're forced to talk to Huxta Jax between the second and third swoop races.
8. Mission for the Republic - Neutral
- We save the Mother Firaxan on Manaan because killing her locks us out of both the Republic Hiring Mercenaries and the Missing Selkath sidequests; it is also just barely slower than killing her.
- We save the Mother Firaxan on Manaan because killing her locks us out of both the Republic Hiring Mercenaries and the Missing Selkath sidequests; it is also just barely slower than killing her.
9. Strange Stowaway - Dark
- Ordering Sasha off your ship is faster anyway, but we also don't have enough Intelligence to reliably learn her language enough to communicate with her.
- Ordering Sasha off your ship is faster anyway, but we also don't have enough Intelligence to reliably learn her language enough to communicate with her.
10. Star Map: Kashyyyk - Dark
- We give the 'correct' answers during the Star Map quiz on Kashyyyk because it's faster than giving Light Side answers and having to fight the Defense Droids. The answers we give actually give us a Low Dark, then a Low Light, then a Low Dark action, which evens out to a single -2 Dark Side Points.
- We give the 'correct' answers during the Star Map quiz on Kashyyyk because it's faster than giving Light Side answers and having to fight the Defense Droids. The answers we give actually give us a Low Dark, then a Low Light, then a Low Dark action, which evens out to a single -2 Dark Side Points.
11. A Chieftain in Need - Dark
- We side with Chuundar on Kashyyyk because siding with Freyyr locks us out of the Honest Debt sidequest, and completing that first is too far out of the way.
- We side with Chuundar on Kashyyyk because siding with Freyyr locks us out of the Honest Debt sidequest, and completing that first is too far out of the way.
12. Korriban Sidequests and Prestige
- Many of the Korriban choices are made because we can only turn in five prestige points before Uthar stops accepting other quests. Choosing the Dark Mandalorian Weapons Cache, Light Doubting Sith, Light Ajunta Pall's Sword, and Light Rogue Droid allows those sidequests to be completed without talking to Uthar; this leaves only five quests (Code of the Sith, Hermit in the Hills, Renegade Sith, Aiding Lashowe, and Double-Double Cross) that require getting a prestige point from Uthar. The only other possibility is Light Renegade Sith, but that requires killing the terentatek at the back of the Shyrack Caves, which is too far out of the way.
- Many of the Korriban choices are made because we can only turn in five prestige points before Uthar stops accepting other quests. Choosing the Dark Mandalorian Weapons Cache, Light Doubting Sith, Light Ajunta Pall's Sword, and Light Rogue Droid allows those sidequests to be completed without talking to Uthar; this leaves only five quests (Code of the Sith, Hermit in the Hills, Renegade Sith, Aiding Lashowe, and Double-Double Cross) that require getting a prestige point from Uthar. The only other possibility is Light Renegade Sith, but that requires killing the terentatek at the back of the Shyrack Caves, which is too far out of the way.
13. Hermit in the Hills - Dark
- Choosing the Dark Hermit in the Hills completion is faster and prevents having to fight Jorak Uln, who's actually kind of a pain.
- Choosing the Dark Hermit in the Hills completion is faster and prevents having to fight Jorak Uln, who's actually kind of a pain.
14. Finding Dustil - Light
- Choosing to give Dustil the evidence of Uthar's treachery is just barely slower, but preserves our alignment and prevents having to fight him.
- Choosing to give Dustil the evidence of Uthar's treachery is just barely slower, but preserves our alignment and prevents having to fight him.
15. Missing Selkath - Light
- We refuse Shaelas's reward because we don't need it, and it preserves our alignment. There is no time loss here.
- We refuse Shaelas's reward because we don't need it, and it preserves our alignment. There is no time loss here.
16. Middleman - Light
- We give Sharina extra credits for the wraid plate because we don't need them, and it preserves our alignment. There is no time loss here, either.
- We give Sharina extra credits for the wraid plate because we don't need them, and it preserves our alignment. There is no time loss here, either.
17. Trapped on a Nameless World - Light
- As in Any%, we stay true to the Light Side on Lehon because otherwise we'd have to bring Bastila with us on the Star Forge, which is significantly slower.
[Hide] - As in Any%, we stay true to the Light Side on Lehon because otherwise we'd have to bring Bastila with us on the Star Forge, which is significantly slower.
Route Overview
Planet Route
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Taris -> Dantooine 1 -> Tatooine 1 -> Manaan 1 -> Yavin 1 -> Tatooine 2 -> Dantooine 2 -> Kashyyyk -> Leviathan -> Korriban -> Yavin 2 -> Manaan 2 -> Tatooine 3 -> Unknown Planet -> Star Forge
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Taris -> Dantooine 1 -> Tatooine 1 -> Manaan 1 -> Yavin 1 -> Tatooine 2 -> Dantooine 2 -> Kashyyyk -> Leviathan -> Korriban -> Yavin 2 -> Manaan 2 -> Tatooine 3 -> Unknown Planet -> Star Forge
Some planets require at least two visits, such as:
- Manaan: You must visit to trigger the Genoharadan quests, then leave to do them, then return to finish them.
- Dantooine: The Zuulan bounty for the Geoharadan is here, and can only be done on a second visit.
- Tatooine: We have to revisit Tatooine at least twice to complete the final showdown with Hulas for the Genoharadan quest; we do it three times so we can do Korriban in a single visit.
- Manaan: You must visit to trigger the Genoharadan quests, then leave to do them, then return to finish them.
- Dantooine: The Zuulan bounty for the Geoharadan is here, and can only be done on a second visit.
- Tatooine: We have to revisit Tatooine at least twice to complete the final showdown with Hulas for the Genoharadan quest; we do it three times so we can do Korriban in a single visit.
Planets that can be done in a single visit include:
- Korriban: Korriban does not require two visits if you get its Star Map last, since then you can do the Premium Merchant quest at that time. The Premium Merchant quest is only available after the Leviathan.
- Kashyyyk: Kashyyyk can be done in one visit, as long as you visit Manaan first to trigger the Genoharadan bounty for Rulan.
- Korriban: Korriban does not require two visits if you get its Star Map last, since then you can do the Premium Merchant quest at that time. The Premium Merchant quest is only available after the Leviathan.
- Kashyyyk: Kashyyyk can be done in one visit, as long as you visit Manaan first to trigger the Genoharadan bounty for Rulan.
Note that we also want to minimize the number of times we switch planets; every time you visit a planet after the first time, there's a chance that you'll encounter a fighter skirmish, which wastes around 15-30 seconds depending on how hot you are with a laser turret. The current route has six possible skirmishes, one unavoidable possible skirmish on the way to the Unknown World, and one unavoidable skirmish after the Leviathan.
Route Outline
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1. Taris 1
- Get Sith Uniform from party
- Bounties for Largo, Dia, Matrik, and Selvan
- Fake Level Up for 512 Skill Points
- Eliminate Infected Outcasts
- Fake Level Up for Master Two-Weapon and full Skills
- Recruit Mission and Zaalbar
- Turn in Promised Land Journals
- Infiltrate Vulkar Base to find Swoop Accelerator
- Rescue Bastila
2. Taris 2
- The Duel Ring and Bendak's Bounty
- Recruit T3
- Kill the Sith Governor for Launch Codes
- Sell Rakghoul Serum to Zax and get bounty rewards
- Recruit Canderous, steal the Ebon Hawk and escape Taris
3. Dantooine 1
- Buy the CNS Strength Enhancer
- Become a Jedi Padawan
- Solve the murder of Caldor Nettic
- Redeem Juhani to the light side
- Find the Star Map in the ancient ruins
4. Tatooine 1
- Win a Pazaak Game
- Deal with Tanis in the Dune Sea
- Deal with the Gamorrean Ambush
- Fake Level Up for Master Speed and Master Flurry
- Save teleport into Eastern Dune Sea
- Kill the Krayt Dragon and Komad Fortuna
- Find the Star Map and Bastila's Father's holocron
- Trigger the GenoHaradan bounty quests
5. Manaan 1
- Sell gizka to Nubassa
- Begin the GenoHaradan bounties and kill Lorgal
- Find the Selkath and data module in the Sith Base
- Win the Manaan Swoop Races
- Kill Ithorak and get GenoHaradan Power Gloves
- Destroy kolto harvesting equipment to save the Mother Firaxan
- Find the Star Map on the ocean floor
6. Yavin 1
- Buy the Baragwin Assault Blade and the Advanced Bio-Stabilizer Mask
- Finish speaking with Carth about his past
7. Tatooine 2
- Reconcile Bastila and her mother
- Buy HK-47
- Kill Vorn
- Establish relations with the Sand People buy providing moisture vaporators
- Rescue the Jawa prisoners and Griff
8. Dantooine 2
- Kill Zuulan
- Kill the Mandalorian Raiders
- Give Nurik Sandral evidence of his son's death
- Reconcile the Sandrals and Matales
- Rescue Elise's droid and return it to her
- Find Sasha on board the ship and evict her
- Finish romancing Bastila
9. Kashyyyk
- Save teleport to enter the Shadowlands
- Scare off the Czerka poachers
- Kill a tach and loot its gland
- Find the Bowcaster Bolt Casing and the droid head
- Kill Rulan
- Recruit Jolee
- Find the Star Map in the Lower Shadowlands
- Defeat the Mandalorian Hunters
- Summon and defeat the Ritual Beast
- Defeat Freyyr and give him Bacca's Blade
- Side with Chuundar and kill Freyyr
- Defend the Wookiee during the murder trial
- Reveal Eli's deception and prevent his murder
10. The Leviathan
- As Jolee, rescue the party
- Skip the space walk
- Kill Saul Karath and friends
- Defeat Darth Malak to escape
- Learn HK-47's true identity
11. Korriban
- Glitched Jagi's Challenge with Canderous
- Get the Spice for Lurze Kesh
- Visit Mika Dorin's premium shop
- Inflitrate the Sith Academy
- Interrogate the Mandalorian
- Recite the Sith Code
- Give Dustil proof of Uthar's treachery
- Redeem Kel Algwinn to the light side
- Help both Uthar and Yuthura with their plots
- Kill the Sith students in the Shyrack Caves
- Find Ajunta Pall's Sword and redeem his spirit
- Kill Lashowe for the holocron
- Pass Jorak Uln's quiz
- Deactivate the assassination protocol on the rogue droid
- Gain entrance to Naga Sadow's tomb and find the Star Map
- Kill Uthar and spare Yuthura
- Kill Xor and his thugs
12. Yavin 2
- Skip the Trandoshan fight
- Buy the Mantle of the Force
13. Manaan 2
- Get rewards for the Mercenary and Selkath sidequests
- Finish the GenoHaradan bounties
- Investigate the Sunry Murder Trial fully
- Finish Jolee's backstory
14. Tatooine 3
- Get the Sand People reward from Czerka
- Finish Griff's sidequest with the tach gland
- Deliver the box to Motta the Hutt
- Win the Tatooine Swoop Races and get Nico a better contract
- Get the reward from Iziz the Jawa
- Kill Hulas to finish the GenoHaradan sidequest
15. Lehon
- Defeat the Mandalorian leader
- Rescue the Elder Warrior from the One
- Persuade the Elder Rakata to gain access to the temple
- Defeat Bastila and stay true to the light side
- Finish Juhani's backstory
- Turn in genetic data to the Elder Rakata
- Repair the Ebon Hawk and locate the Star Forge
16. Star Forge
- Finish Canderous's backstory
- Defeat and redeem Bastila
- Defeat Darth Malak
[Hide] - Get Sith Uniform from party
- Bounties for Largo, Dia, Matrik, and Selvan
- Fake Level Up for 512 Skill Points
- Eliminate Infected Outcasts
- Fake Level Up for Master Two-Weapon and full Skills
- Recruit Mission and Zaalbar
- Turn in Promised Land Journals
- Infiltrate Vulkar Base to find Swoop Accelerator
- Rescue Bastila
2. Taris 2
- The Duel Ring and Bendak's Bounty
- Recruit T3
- Kill the Sith Governor for Launch Codes
- Sell Rakghoul Serum to Zax and get bounty rewards
- Recruit Canderous, steal the Ebon Hawk and escape Taris
3. Dantooine 1
- Buy the CNS Strength Enhancer
- Become a Jedi Padawan
- Solve the murder of Caldor Nettic
- Redeem Juhani to the light side
- Find the Star Map in the ancient ruins
4. Tatooine 1
- Win a Pazaak Game
- Deal with Tanis in the Dune Sea
- Deal with the Gamorrean Ambush
- Fake Level Up for Master Speed and Master Flurry
- Save teleport into Eastern Dune Sea
- Kill the Krayt Dragon and Komad Fortuna
- Find the Star Map and Bastila's Father's holocron
- Trigger the GenoHaradan bounty quests
5. Manaan 1
- Sell gizka to Nubassa
- Begin the GenoHaradan bounties and kill Lorgal
- Find the Selkath and data module in the Sith Base
- Win the Manaan Swoop Races
- Kill Ithorak and get GenoHaradan Power Gloves
- Destroy kolto harvesting equipment to save the Mother Firaxan
- Find the Star Map on the ocean floor
6. Yavin 1
- Buy the Baragwin Assault Blade and the Advanced Bio-Stabilizer Mask
- Finish speaking with Carth about his past
7. Tatooine 2
- Reconcile Bastila and her mother
- Buy HK-47
- Kill Vorn
- Establish relations with the Sand People buy providing moisture vaporators
- Rescue the Jawa prisoners and Griff
8. Dantooine 2
- Kill Zuulan
- Kill the Mandalorian Raiders
- Give Nurik Sandral evidence of his son's death
- Reconcile the Sandrals and Matales
- Rescue Elise's droid and return it to her
- Find Sasha on board the ship and evict her
- Finish romancing Bastila
9. Kashyyyk
- Save teleport to enter the Shadowlands
- Scare off the Czerka poachers
- Kill a tach and loot its gland
- Find the Bowcaster Bolt Casing and the droid head
- Kill Rulan
- Recruit Jolee
- Find the Star Map in the Lower Shadowlands
- Defeat the Mandalorian Hunters
- Summon and defeat the Ritual Beast
- Defeat Freyyr and give him Bacca's Blade
- Side with Chuundar and kill Freyyr
- Defend the Wookiee during the murder trial
- Reveal Eli's deception and prevent his murder
10. The Leviathan
- As Jolee, rescue the party
- Skip the space walk
- Kill Saul Karath and friends
- Defeat Darth Malak to escape
- Learn HK-47's true identity
11. Korriban
- Glitched Jagi's Challenge with Canderous
- Get the Spice for Lurze Kesh
- Visit Mika Dorin's premium shop
- Inflitrate the Sith Academy
- Interrogate the Mandalorian
- Recite the Sith Code
- Give Dustil proof of Uthar's treachery
- Redeem Kel Algwinn to the light side
- Help both Uthar and Yuthura with their plots
- Kill the Sith students in the Shyrack Caves
- Find Ajunta Pall's Sword and redeem his spirit
- Kill Lashowe for the holocron
- Pass Jorak Uln's quiz
- Deactivate the assassination protocol on the rogue droid
- Gain entrance to Naga Sadow's tomb and find the Star Map
- Kill Uthar and spare Yuthura
- Kill Xor and his thugs
12. Yavin 2
- Skip the Trandoshan fight
- Buy the Mantle of the Force
13. Manaan 2
- Get rewards for the Mercenary and Selkath sidequests
- Finish the GenoHaradan bounties
- Investigate the Sunry Murder Trial fully
- Finish Jolee's backstory
14. Tatooine 3
- Get the Sand People reward from Czerka
- Finish Griff's sidequest with the tach gland
- Deliver the box to Motta the Hutt
- Win the Tatooine Swoop Races and get Nico a better contract
- Get the reward from Iziz the Jawa
- Kill Hulas to finish the GenoHaradan sidequest
15. Lehon
- Defeat the Mandalorian leader
- Rescue the Elder Warrior from the One
- Persuade the Elder Rakata to gain access to the temple
- Defeat Bastila and stay true to the light side
- Finish Juhani's backstory
- Turn in genetic data to the Elder Rakata
- Repair the Ebon Hawk and locate the Star Forge
16. Star Forge
- Finish Canderous's backstory
- Defeat and redeem Bastila
- Defeat Darth Malak
Detailed Route
Credit Route notes:
Credit values are only generally noted where they are important. You shouldn't have credit issues if you stick with the route as written, but target values will be in the notes from time to time.
Credit values are only generally noted where they are important. You shouldn't have credit issues if you stick with the route as written, but target values will be in the notes from time to time.
Quest Notes:
It is generally noted where a quest begins and finishes. If it finishes at the same time it begins, it is only noted as 'Finished'. Quests resolved with a specific alignment are noted '- Light' or '- Dark'.
There are 6 quests that require Dark Side: Bendak's Bounty on Taris, and all five Genoharadan bounties (not including Hulas at the end).
Notes that read 'Bastila #1' or similar are steps in conversation side quests with that particular party member. With a few noted exceptions, these are all spammable conversations.
It is generally noted where a quest begins and finishes. If it finishes at the same time it begins, it is only noted as 'Finished'. Quests resolved with a specific alignment are noted '- Light' or '- Dark'.
There are 6 quests that require Dark Side: Bendak's Bounty on Taris, and all five Genoharadan bounties (not including Hulas at the end).
Notes that read 'Bastila #1' or similar are steps in conversation side quests with that particular party member. With a few noted exceptions, these are all spammable conversations.
Conversation Notes:
If no conversation choices are specified, spamming will work.
A | indicates a break in the conversation. You have to talk to the person again.
A ¤ indicates a variable answer, such as in reciting the Sith Code.
A #¤ indicates a Persuade check that may fail, such as in Sarna's conversation.
A #xY indicates repeat that option Y times, as in Gadon Thek's first conversation.
If no conversation choices are specified, spamming will work.
A | indicates a break in the conversation. You have to talk to the person again.
A ¤ indicates a variable answer, such as in reciting the Sith Code.
A #¤ indicates a Persuade check that may fail, such as in Sarna's conversation.
A #xY indicates repeat that option Y times, as in Gadon Thek's first conversation.
Endar Spire
----------------------------
Endar Spire:
¤ Hard buffer to skip intro cutscene
- Loot footlocker and equip Short Sword
- Talk to Trask twice
- Begins 'Attack on the Endar Spire'
- Use Trask to unlock door
- Kill both Sith Soldiers
- Loot footlocker in next room
- Use frag grenade on next three soldiers
- Watch lightsaber duel CS
- Kill both Sith soldiers
- Loot Vibration Cell from Jedi corpse
- Kill both Sith soldiers on the bridge
> Level to 2: Save Skills, Two-Weapon Fighting
¤ Hard buffer to skip Trask's death
¤ Hard buffer to skip intro cutscene
- Loot footlocker and equip Short Sword
- Talk to Trask twice
- Begins 'Attack on the Endar Spire'
- Use Trask to unlock door
- Kill both Sith Soldiers
- Loot footlocker in next room
- Use frag grenade on next three soldiers
- Watch lightsaber duel CS
- Kill both Sith soldiers
- Loot Vibration Cell from Jedi corpse
- Kill both Sith soldiers on the bridge
> Level to 2: Save Skills, Two-Weapon Fighting
¤ Hard buffer to skip Trask's death
Starboard Section:
- Loot footlocker in first room
- Hack computer console: 2,3
- Loot Prototype Vibroblade from Sith Commander
- Take escape pod to Taris
- Finishes 'Attack on the Endar Spire'
- Loot footlocker in first room
- Hack computer console: 2,3
- Loot Prototype Vibroblade from Sith Commander
- Take escape pod to Taris
- Finishes 'Attack on the Endar Spire'
Taris 1
----------------------------
Apartments:
- Carth: 4,3,2,5,3
- Begins 'The Search for Bastila'
- Loot footlocker
- Upgrade Prototype Vibroblade (Protovibro): Add Vibration Cell
} Equip Combat Suit, Prototype Vibroblade
- Exit hideout
¤ Hard buffer to skip Sith raid
- Enter first apartment on right
- Talk to and kill Dia: 1,1,1,1,1,2,2,1
- Loot bag for possible Computer Spike
- Talk to Larrim: 1,2,5
- Exit to Upper City
- Begins 'Rapid Transit System'
- Carth: 4,3,2,5,3
- Begins 'The Search for Bastila'
- Loot footlocker
- Upgrade Prototype Vibroblade (Protovibro): Add Vibration Cell
} Equip Combat Suit, Prototype Vibroblade
- Exit hideout
¤ Hard buffer to skip Sith raid
- Enter first apartment on right
- Talk to and kill Dia: 1,1,1,1,1,2,2,1
- Loot bag for possible Computer Spike
- Talk to Larrim: 1,2,5
- Exit to Upper City
- Begins 'Rapid Transit System'
Upper City South:
- Head to Upper City Cantina
- Do Carth conversation #1 when prompted
- Run to cantina, but before entering:
- Return to Hideout, then immediately Transit Back
- This sets your transit point for later
- Finishes 'Rapid Transit System'
- Persuade Sarna: 1,1,1¤,1,1,1
- You may have to retry the Persuade check several times; Sarna's a tough catch
- Begins 'Invited to a Party'
- Exit cantina
- Talk to Zelka: 1,1,3,5
- Begins 'Rakghoul Serum'
---------------------------------------------------------
SHOPPING: Zelka Forn
SELL:
- All Parts
- All ranged weapons
BUY:
- 8x Adrenal Alacrity
- 6x Adrenal Strength
---------------------------------------------------------
- Talk to Gurney: 1,3,4
} Use Adrenal Alacrities on CARTH to speed movement
- Using Adrenals on the MC might mess up the FLUs if they run out.
- Rescue the merchant and give him credits
- Head to Upper City Cantina
- Do Carth conversation #1 when prompted
- Run to cantina, but before entering:
- Return to Hideout, then immediately Transit Back
- This sets your transit point for later
- Finishes 'Rapid Transit System'
- Persuade Sarna: 1,1,1¤,1,1,1
- You may have to retry the Persuade check several times; Sarna's a tough catch
- Begins 'Invited to a Party'
- Exit cantina
- Talk to Zelka: 1,1,3,5
- Begins 'Rakghoul Serum'
---------------------------------------------------------
SHOPPING: Zelka Forn
SELL:
- All Parts
- All ranged weapons
BUY:
- 8x Adrenal Alacrity
- 6x Adrenal Strength
---------------------------------------------------------
- Talk to Gurney: 1,3,4
} Use Adrenal Alacrities on CARTH to speed movement
- Using Adrenals on the MC might mess up the FLUs if they run out.
- Rescue the merchant and give him credits
Upper City North:
- Enter the apartments
- Activate Solo Mode
- As Carth, enter first apartment on right
- Talk to Largo: 1,2
- Kill Largo as MC
- Begins 'Largo's Bounty'
- Switch to Carth and enter second apartment on left
- Finishes 'Invited to a Party'
- Loot the footlocker for possible Computer Spike
- Loot the Sith Uniform from the backpack
- Switch to MC and Deactivate Solo Mode
- Loot Largo's corpse for Energy Projector
¤ Loot Largo's footlocker to trigger FLU (and for possible Computer Spike)
- Fake Level 3: Save Skills, Recommended Feat
- Real Level 4: Recommended Attribute, Skills, and Feat
- This FLU gives us 512 unused Skill Points for future levels
- Exit the apartments
- Confront and kill the drunks: 3
- Carth #2
- Equip Sith uniform to Carth
- Head to Lower City
- Enter the apartments
- Activate Solo Mode
- As Carth, enter first apartment on right
- Talk to Largo: 1,2
- Kill Largo as MC
- Begins 'Largo's Bounty'
- Switch to Carth and enter second apartment on left
- Finishes 'Invited to a Party'
- Loot the footlocker for possible Computer Spike
- Loot the Sith Uniform from the backpack
- Switch to MC and Deactivate Solo Mode
- Loot Largo's corpse for Energy Projector
¤ Loot Largo's footlocker to trigger FLU (and for possible Computer Spike)
- Fake Level 3: Save Skills, Recommended Feat
- Real Level 4: Recommended Attribute, Skills, and Feat
- This FLU gives us 512 unused Skill Points for future levels
- Exit the apartments
- Confront and kill the drunks: 3
- Carth #2
- Equip Sith uniform to Carth
- Head to Lower City
Lower City:
} Unequip Sith uniform from Carth
¤ Hard buffer to skip gang war cutscene/fight
- Enter the apartments straight ahead
- Enter first apartment on right
- Talk to Matrik: 1,1,2
- Kill Matrik
- Begins 'Matrik's Bounty'
- Loot his footlocker for a possible Computer Spike
- Leave apartments
- Talk to Hidden Bek lookout
- Enter Bek Base:
- Talk to Gadon Thek: 1x10,3,2
- Exit the Base
- Kill Vulkar patrol outside apartments
¤ Hard buffer to skip Canderous CS
- Enter Lower City Apartments:
¤ Hard buffer to skip Calo cutscene
- Enter 2nd apartment on right:
- Selvan: 3
- Kill Selvan
- Loot Selvan's footlocker
- Kill nearby Vulkar patrol
- Exit the apartments
- Enter the Undercity
} Unequip Sith uniform from Carth
¤ Hard buffer to skip gang war cutscene/fight
- Enter the apartments straight ahead
- Enter first apartment on right
- Talk to Matrik: 1,1,2
- Kill Matrik
- Begins 'Matrik's Bounty'
- Loot his footlocker for a possible Computer Spike
- Leave apartments
- Talk to Hidden Bek lookout
- Enter Bek Base:
- Talk to Gadon Thek: 1x10,3,2
- Exit the Base
- Kill Vulkar patrol outside apartments
¤ Hard buffer to skip Canderous CS
- Enter Lower City Apartments:
¤ Hard buffer to skip Calo cutscene
- Enter 2nd apartment on right:
- Selvan: 3
- Kill Selvan
- Loot Selvan's footlocker
- Kill nearby Vulkar patrol
- Exit the apartments
- Enter the Undercity
Undercity:
¤ Hard buffer past beggar cutscene
- Open gate on right: 1,2
¤ Hard buffer to skip rakghoul fight
- Kill the infected outcasts: 2,2
- Finishes 'Infected Outcasts' - Dark
- Save Hendar by killing Rakghoul
- Mission joins
- Use rubble to trigger FLU
- Go to Fake Level 20
- Str to 19
- Recommended Skills, then Persuade to 11
- Master Two-Weapon Fighting
- Activate Solo Mode
¤ Hard buffer past Canderous cutscene
- Loot Apprentice's Journal from corpse
- Enter Sewers near Carth and Mission
¤ Hard buffer past beggar cutscene
- Open gate on right: 1,2
¤ Hard buffer to skip rakghoul fight
- Kill the infected outcasts: 2,2
- Finishes 'Infected Outcasts' - Dark
- Save Hendar by killing Rakghoul
- Mission joins
- Use rubble to trigger FLU
- Go to Fake Level 20
- Str to 19
- Recommended Skills, then Persuade to 11
- Master Two-Weapon Fighting
- Activate Solo Mode
¤ Hard buffer past Canderous cutscene
- Loot Apprentice's Journal from corpse
- Enter Sewers near Carth and Mission
Sewers:
- Use solo mode to leave party at ladder
- Recover Minor Frag Mine
- We will use this for Vorn's bounty later
- Loot a Promised Land Journal
- Rescue Zaalbar and add to party
- Begins 'A Rancor in the Sewers'
} Equip Mission's Vibroblade to MC (offhand)
} Equip Long Sword for Zaalbar
- Bash open nearby footlocker
- Switch to Mission and exit sewers via ladder
- Remove all party members and reenter sewers
- Loot the last Promised Land Journal
- Exit sewers via nearby ladder
- Use solo mode to leave party at ladder
- Recover Minor Frag Mine
- We will use this for Vorn's bounty later
- Loot a Promised Land Journal
- Rescue Zaalbar and add to party
- Begins 'A Rancor in the Sewers'
} Equip Mission's Vibroblade to MC (offhand)
} Equip Long Sword for Zaalbar
- Bash open nearby footlocker
- Switch to Mission and exit sewers via ladder
- Remove all party members and reenter sewers
- Loot the last Promised Land Journal
- Exit sewers via nearby ladder
Undercity:
- Loot the Sith Corpse for the Rakghoul Serum
- Return to Outcast Village
- Talk to Rukil
- Finishes 'Rukil's Apprentice'
- Finishes 'The Promised Land' - Light
- Return to Sewers
- Loot the Sith Corpse for the Rakghoul Serum
- Return to Outcast Village
- Talk to Rukil
- Finishes 'Rukil's Apprentice'
- Finishes 'The Promised Land' - Light
- Return to Sewers
Sewers:
- Add Mission and activate solo mode
- Trigger Force Field and exit to Upper Sewers
- Remove Mission
¤¤Note: We need at least 270 extra XP in this segment. Usually Gamorreans will kill two Rakghouls while you run through the Upper Sewers for 150 XP¤¤
- Take left tunnel
- Take right tunnel
- Loot pile of bones
- Juke past the rancor and open the door
- Finishes 'A Rancor in the Sewers'
- Enter Vulkar Base
- Begins 'Inside the Vulkar Base'
- Add Mission and activate solo mode
- Trigger Force Field and exit to Upper Sewers
- Remove Mission
¤¤Note: We need at least 270 extra XP in this segment. Usually Gamorreans will kill two Rakghouls while you run through the Upper Sewers for 150 XP¤¤
- Take left tunnel
- Take right tunnel
- Loot pile of bones
- Juke past the rancor and open the door
- Finishes 'A Rancor in the Sewers'
- Enter Vulkar Base
- Begins 'Inside the Vulkar Base'
Vulkar Base:
¤¤Kill the patrol droid here for the other extra 150 XP¤¤
- Enter both rooms on right and loot both supplies for Computer Spikes
- Defense turret skip
- Open door to elevator area
- Stand in doorframe corner near terminal and QUICKSAVE
- Throw concussion grenade at center turret
- If any turret remains unstunned, QUICKLOAD and try again
- If all three turrets are stunned, take the elevator to Garage
- If two of three turrets are stunned, you can try the elevator and there is a 21.6% chance the last turret misses you
¤¤Kill the patrol droid here for the other extra 150 XP¤¤
- Enter both rooms on right and loot both supplies for Computer Spikes
- Defense turret skip
- Open door to elevator area
- Stand in doorframe corner near terminal and QUICKSAVE
- Throw concussion grenade at center turret
- If any turret remains unstunned, QUICKLOAD and try again
- If all three turrets are stunned, take the elevator to Garage
- If two of three turrets are stunned, you can try the elevator and there is a 21.6% chance the last turret misses you
Garage:
- Run to Garage Head's office (right, right, last door on right)
- Loot Garage Head's desk
- Loot supplies next to terminal
- Hack security terminal: 1,2,1,2,3
- Run to Garage storage
¤ Hard buffer to skip Kandon Ark's conversation
- Get swoop accelerator
- Talk to Kandon Ark
- This will teleport you outside the Vulkar base
- Finishes 'Inside the Vulkar Base' - Dark
- Run to Garage Head's office (right, right, last door on right)
- Loot Garage Head's desk
- Loot supplies next to terminal
- Hack security terminal: 1,2,1,2,3
- Run to Garage storage
¤ Hard buffer to skip Kandon Ark's conversation
- Get swoop accelerator
- Talk to Kandon Ark
- This will teleport you outside the Vulkar base
- Finishes 'Inside the Vulkar Base' - Dark
Lower City:
- Enter the Bek Base
- Talk to Zaerdra/Gadon Thek
- Talk to Race Announcer for both swoop races
- Kill Brejik with frag grenades (3-4 should do)
- You should hit level 5 here
- Talk to Bastila
- Finishes 'The Search for Bastila'
- Enter the Bek Base
- Talk to Zaerdra/Gadon Thek
- Talk to Race Announcer for both swoop races
- Kill Brejik with frag grenades (3-4 should do)
- You should hit level 5 here
- Talk to Bastila
- Finishes 'The Search for Bastila'
Taris 2
----------------------------
Apartments:
- Carth/Bastila: 1spam | 2
- Begins 'Escaping Taris'
- Upgrade Protovibro: Add Energy Projector
- Bastila #1
- Carth #3
> Level to 5: Save all skills, Improved Flurry
- This advances Carth's conversation quest
- Carth #4
- Exit Apartment
¤ Map CS Skip by Transitting Back
- Enter Cantina
Cantina:
- Talk to Canderous
- Begins 'Purchasing a Droid'
- The Duel Ring:
- Talk to Ajuur
- Begins 'The Duel Ring'
- Fight Deadeye Duncan, Gerlon Two-Fingers, Ice, Marl, and Twitch
- After each fight, talk to Ajuur twice (once for reward, once to start the next)
- Use Adrenal Strength before Ice, Marl, Twitch
¤ After beating Twitch, DO NOT talk to Ajuur
- Talk to Garouk: 2,3
- Begins 'Pazaak Rules'
- Talk to Bendak
- Exit and reenter the cantina to trigger the Bendak duel
- Talk to Ajuur to start the Bendak duel
- Kill Bendak Starkiller
- Use all three adrenals
- Finishes 'The Duel Ring' - Dark
- Talk to Ajuur: 1,2
¤ Talk to Ajuur again
- This gives you a reward for Twitch's fight, but it duplicates Bendak's reward instead.
- Exit the cantina and run to Upper City North
- Talk to Canderous
- Begins 'Purchasing a Droid'
- The Duel Ring:
- Talk to Ajuur
- Begins 'The Duel Ring'
- Fight Deadeye Duncan, Gerlon Two-Fingers, Ice, Marl, and Twitch
- After each fight, talk to Ajuur twice (once for reward, once to start the next)
- Use Adrenal Strength before Ice, Marl, Twitch
¤ After beating Twitch, DO NOT talk to Ajuur
- Talk to Garouk: 2,3
- Begins 'Pazaak Rules'
- Talk to Bendak
- Exit and reenter the cantina to trigger the Bendak duel
- Talk to Ajuur to start the Bendak duel
- Kill Bendak Starkiller
- Use all three adrenals
- Finishes 'The Duel Ring' - Dark
- Talk to Ajuur: 1,2
¤ Talk to Ajuur again
- This gives you a reward for Twitch's fight, but it duplicates Bendak's reward instead.
- Exit the cantina and run to Upper City North
Upper City North:
- Visit Janice Nall's shop
- Threaten Janice for T3: 2,4,1
- Finishes 'Purchasing a Droid' - Dark
- Talk to Janice again
---------------------------------------------------------
SHOPPING: Janice Nall
SELL ALL EXCEPT:
- Medpacs
- Computer Spikes (note how many you have)
- Clothing
- Double Lightsaber
- 1 Concussion, 2 Sonic Grenades
- All Stims
- Minor Frag Mine
BUY:
- Computer Spikes until you have 10 total
- You need to end with at least 6121 Credits
- If you're short, sell a couple medpacs
- If you're really short, we'll make it up later
---------------------------------------------------------
- Use T3 to open door to Sith Base
- Remove T3, add Bastila and Carth
} Equip Bastila with Double Lightsaber
> Level Bastila to 4: Dex to 19, TI to 6, Force Valor
> Level Carth to 5: TI to 5, Improved Power Blast
- Enter Sith Base
- Visit Janice Nall's shop
- Threaten Janice for T3: 2,4,1
- Finishes 'Purchasing a Droid' - Dark
- Talk to Janice again
---------------------------------------------------------
SHOPPING: Janice Nall
SELL ALL EXCEPT:
- Medpacs
- Computer Spikes (note how many you have)
- Clothing
- Double Lightsaber
- 1 Concussion, 2 Sonic Grenades
- All Stims
- Minor Frag Mine
BUY:
- Computer Spikes until you have 10 total
- You need to end with at least 6121 Credits
- If you're short, sell a couple medpacs
- If you're really short, we'll make it up later
---------------------------------------------------------
- Use T3 to open door to Sith Base
- Remove T3, add Bastila and Carth
} Equip Bastila with Double Lightsaber
> Level Bastila to 4: Dex to 19, TI to 6, Force Valor
> Level Carth to 5: TI to 5, Improved Power Blast
- Enter Sith Base
Sith Base:
- Talk to Secretary: 3,1
- Hack desk terminal: 1,1,2,2,2,8,3
- Destroy both patrol droids
- Loot the footlocker for the Sith passkey
- Assault droid fight
- Use Alacrity on Carth, Strength on Bastila
- Cast Force Valor with Bastila
- MC uses Improved Flurry
- Carth uses Improved Power Blast
- Bastila takes out blaster cannons with Flurry
- Enter the elevator
- Sith Governor fight
- QUICKSAVE beforehand just in case
- MC: Concussion Grenade, Improved Flurry
- Bastila: Sonic Grenade, Flurry
- Carth: Sonic Grendae, Improved Power Blast
- Loot Governor and both strongboxes
- Exit the Sith Base
} Equip Clothes to MC
- Remove Bastila and Carth from party
- Run to Lower City
- Talk to Secretary: 3,1
- Hack desk terminal: 1,1,2,2,2,8,3
- Destroy both patrol droids
- Loot the footlocker for the Sith passkey
- Assault droid fight
- Use Alacrity on Carth, Strength on Bastila
- Cast Force Valor with Bastila
- MC uses Improved Flurry
- Carth uses Improved Power Blast
- Bastila takes out blaster cannons with Flurry
- Enter the elevator
- Sith Governor fight
- QUICKSAVE beforehand just in case
- MC: Concussion Grenade, Improved Flurry
- Bastila: Sonic Grenade, Flurry
- Carth: Sonic Grendae, Improved Power Blast
- Loot Governor and both strongboxes
- Exit the Sith Base
} Equip Clothes to MC
- Remove Bastila and Carth from party
- Run to Lower City
Lower City:
- Enter Javyar's Cantina
- Talk to Canderous: 1
- Talk to Zax: 1,3¤,3,1,2,1,1,2,1,1,2,1,1,2,1,1,2,2
- If the Persuade check fails, press 2 to exit convo and try again.
- Finishes 'Matrik's Bounty' - Dark
- Finishes 'Selvan's Bounty'
- Finishes 'Bendak's Bounty'
- Finishes 'Dia's Bounty' - Dark
- Finishes 'Largo's Bounty' - Dark
- Finishes 'Rakghoul Serum' - Dark
- Talk to Canderous: 2
- BEFORE the Malak CS starts, open the map screen
- Remove Canderous, then close the menu
- Enter Javyar's Cantina
- Talk to Canderous: 1
- Talk to Zax: 1,3¤,3,1,2,1,1,2,1,1,2,1,1,2,1,1,2,2
- If the Persuade check fails, press 2 to exit convo and try again.
- Finishes 'Matrik's Bounty' - Dark
- Finishes 'Selvan's Bounty'
- Finishes 'Bendak's Bounty'
- Finishes 'Dia's Bounty' - Dark
- Finishes 'Largo's Bounty' - Dark
- Finishes 'Rakghoul Serum' - Dark
- Talk to Canderous: 2
- BEFORE the Malak CS starts, open the map screen
- Remove Canderous, then close the menu
Davik's Estate:
- Hack security terminal: 1,2,2,4,3
- Enter Hangar
¤ Enter the Ebon Hawk
- Before the CS, use the map to Return to Ebon Hawk
- This skips the CS flying to Dantooine and spawns you there
- After this, we'll call this Map CS Skip
- Finishes 'Escaping Taris'
- Finishes 'Taris: Planetary Information'
- Begins 'The Ebon Hawk'
- Hack security terminal: 1,2,2,4,3
- Enter Hangar
¤ Enter the Ebon Hawk
- Before the CS, use the map to Return to Ebon Hawk
- This skips the CS flying to Dantooine and spawns you there
- After this, we'll call this Map CS Skip
- Finishes 'Escaping Taris'
- Finishes 'Taris: Planetary Information'
- Begins 'The Ebon Hawk'
MC's Equipment: Clothing, Prototype Vibroblade, Mission's Vibroblade
Dantooine 1
----------------------------
Jedi Enclave:
---------------------------------------------------------
SHOPPING: Crattis Yurkal
BUY:
- CNS Strength Enhancer
- +/- 1,3,5 Pazaak Cards
- Should have around 1350 Credits, at minimum need 1221
- Sell extra stuff if you need it
---------------------------------------------------------
- Use Adrenal Alacrity (if needed)
¤ Save buffer (but don't load) into council conversation
- DO NOT SKIP Post-Council CS
¤ Save buffer (but don't load) into council conversation
¤ Hard buffer to skip training montage
- Talk to Zhar Lestin: 1,1 | 1,1,6,3,2,6,4
- Begins 'Jedi Trials'
- Talk to Master Dorak
> Become a Jedi Guardian (lvl 6):
- Save skills
- Focus: Lightsaber
- Affect Mind and Dominate Mind
> Level to 7: Save skills | Force Speed
- Talk to Zhar twice
} Equip CNS Strength Enhancer, Prototype Vibroblade offhand, Strength Gauntlets
- Exit the Enclave
---------------------------------------------------------
SHOPPING: Crattis Yurkal
BUY:
- CNS Strength Enhancer
- +/- 1,3,5 Pazaak Cards
- Should have around 1350 Credits, at minimum need 1221
- Sell extra stuff if you need it
---------------------------------------------------------
- Use Adrenal Alacrity (if needed)
¤ Save buffer (but don't load) into council conversation
- DO NOT SKIP Post-Council CS
¤ Save buffer (but don't load) into council conversation
¤ Hard buffer to skip training montage
- Talk to Zhar Lestin: 1,1 | 1,1,6,3,2,6,4
- Begins 'Jedi Trials'
- Talk to Master Dorak
> Become a Jedi Guardian (lvl 6):
- Save skills
- Focus: Lightsaber
- Affect Mind and Dominate Mind
> Level to 7: Save skills | Force Speed
- Talk to Zhar twice
} Equip CNS Strength Enhancer, Prototype Vibroblade offhand, Strength Gauntlets
- Exit the Enclave
Dantooine Savannah:
- Talk to Jon
- Begins 'Mandalorian Raiders'
- Talk to Elise
- Begins 'Missing Companion'
¤ Soft buffer to skip Kath hound CS
- Run through Matale Grounds to Grove
- Talk to Master Bolook
- The Murdered Settler sidequest:
- Talk to Handon: 1,1
- Talk to Rickard: 1
- Talk to Bolook: 1,2,2
- Talk to Droid: 2,2,5
- Talk to Rickard: 1,1
- Talk to Bolook: 1,2,1
- Talk to Handon: 2,1,1,1,6
- Talk to Droid: 1,7
- Talk to Bolook: 1,1
- Talk to Droid: 1,7
- Talk to Bolook: 1,1,1,2 | 3,2
- Finishes 'Murdered Settler'
¤ Soft buffer to skip the Juhani fight
- Talk to Juhani
- Loot both nearby Mandalorian corpses
- Return to Ebon Hawk
- Talk to Jon
- Begins 'Mandalorian Raiders'
- Talk to Elise
- Begins 'Missing Companion'
¤ Soft buffer to skip Kath hound CS
- Run through Matale Grounds to Grove
- Talk to Master Bolook
- The Murdered Settler sidequest:
- Talk to Handon: 1,1
- Talk to Rickard: 1
- Talk to Bolook: 1,2,2
- Talk to Droid: 2,2,5
- Talk to Rickard: 1,1
- Talk to Bolook: 1,2,1
- Talk to Handon: 2,1,1,1,6
- Talk to Droid: 1,7
- Talk to Bolook: 1,1
- Talk to Droid: 1,7
- Talk to Bolook: 1,1,1,2 | 3,2
- Finishes 'Murdered Settler'
¤ Soft buffer to skip the Juhani fight
- Talk to Juhani
- Loot both nearby Mandalorian corpses
- Return to Ebon Hawk
Jedi Enclave:
- Talk to Zhar
- Finishes 'Jedi Trials'
- Begins 'The Jedi Council'
- Talk to Master Vandar
- When prompted, add Carth to party (in addition to Bastila)
- Finishes 'The Jedi Council'
- Begins 'Investigate Ruins'
- Begins 'Sandral-Matale Feud'
- Carth #5
- Remove Bastila and Carth; Transit Back
- Talk to Zhar
- Finishes 'Jedi Trials'
- Begins 'The Jedi Council'
- Talk to Master Vandar
- When prompted, add Carth to party (in addition to Bastila)
- Finishes 'The Jedi Council'
- Begins 'Investigate Ruins'
- Begins 'Sandral-Matale Feud'
- Carth #5
- Remove Bastila and Carth; Transit Back
Dantooine Savannah:
- Return to Matale Grounds
- Kill a Kath hound near Casus's corpse for 50 XP
- This is needed to hit Level 8 at the right time later
- Loot Casus's corpse
- Begins 'Dead Settler'
- Return to Courtyard
- Run to and enter Dantooine Ruins
¤ Hug right wall when approaching ruins to skip a short CS
- Return to Matale Grounds
- Kill a Kath hound near Casus's corpse for 50 XP
- This is needed to hit Level 8 at the right time later
- Loot Casus's corpse
- Begins 'Dead Settler'
- Return to Courtyard
- Run to and enter Dantooine Ruins
¤ Hug right wall when approaching ruins to skip a short CS
Dantooine Ruins:
- Add Bastila when prompted
- Talk to Builder's Droid
- Loot Nemo's corpse
- Solo mode; put Bastila near opposite door
- Enter left door
- Hack left terminal: 3,5,3,1,1,3
- Enter right door
- Hack right terminal: 3,5,3,3,3,4
- Switch to Bastila, Deactivate Solo Mode, and run through main door
- Star Map: Dantooine
- Finishes 'Investigate Ruins'
- Exit Ruins
- Add Bastila when prompted
- Talk to Builder's Droid
- Loot Nemo's corpse
- Solo mode; put Bastila near opposite door
- Enter left door
- Hack left terminal: 3,5,3,1,1,3
- Enter right door
- Hack right terminal: 3,5,3,3,3,4
- Switch to Bastila, Deactivate Solo Mode, and run through main door
- Star Map: Dantooine
- Finishes 'Investigate Ruins'
- Exit Ruins
Jedi Enclave:
- Add Mission
- Bastila #2 and #3 (both start with 2, then spam)
- Mission #1-3
- First time: spam
- Second time: 1,1,1,3 (She should mention her brother)
- Third time: spam until she says 'Won't let search for Griff get in the way.'
- Return to Ebon Hawk
- Lena will show up to talk to Mission
- 'Begins Mission's Brother'
- Talk to Council
- Begins 'A Quest for the Star Forge'
- Begins 'Juhani'
- Transit Back/Return to Ebon Hawk
- Enter the Ebon Hawk
- Finishes 'The Ebon Hawk'
- Add Mission
- Bastila #2 and #3 (both start with 2, then spam)
- Mission #1-3
- First time: spam
- Second time: 1,1,1,3 (She should mention her brother)
- Third time: spam until she says 'Won't let search for Griff get in the way.'
- Return to Ebon Hawk
- Lena will show up to talk to Mission
- 'Begins Mission's Brother'
- Talk to Council
- Begins 'A Quest for the Star Forge'
- Begins 'Juhani'
- Transit Back/Return to Ebon Hawk
- Enter the Ebon Hawk
- Finishes 'The Ebon Hawk'
Ebon Hawk:
- Juhani #1-3 (convo 3 is 1,1,1,1,2)
- Bastila #4 and #5 (both are 2, then spam)
- Carth #6
¤ Map CS Skip while traveling to Tatooine
) Upgrade Lightsaber with Sigil Crystal
) Upgrade Protovibro with Durasteel Bonding Alloy
- Talk to T3 11 times
- This gives 11 Computer Spikes
- Bastila #6: 2, 1spam
¤ 2nd Map CS skip to Tatooine
- Add Bastila to your party during this
- Juhani #1-3 (convo 3 is 1,1,1,1,2)
- Bastila #4 and #5 (both are 2, then spam)
- Carth #6
¤ Map CS Skip while traveling to Tatooine
) Upgrade Lightsaber with Sigil Crystal
) Upgrade Protovibro with Durasteel Bonding Alloy
- Talk to T3 11 times
- This gives 11 Computer Spikes
- Bastila #6: 2, 1spam
¤ 2nd Map CS skip to Tatooine
- Add Bastila to your party during this
¤¤MC's Equipment: Clothes, Lightsaber, Prototype Vibroblade, CNS, Strength Enhancers
Tatooine 1
----------------------------
Anchorhead:
- Talk to Customs Officer: 1,1,5
---------------------------------------------------------
SHOPPING: Mic'Tunan'Jus Orgu
BUY:
- Bantha Fodder
- We need this for a quest soon
---------------------------------------------------------
- Talk to Jor Ul Kurax
- Begins 'The Trouble with Gizka'
- Enter Anchorhead Proper
¤ Soft buffer Maana Demknot conversation
- Enter Czerka Office
¤ Force Skip Duros conversation
- Talk to Protocol Officer: 1x10,3,2
- Begins 'Sand People'
- Exit Office
} Equip Jedi Knight Robe, Verpine Headband
} Auto-level Bastila to 7
- Kill three Dark Jedi and loot corpses
- Enter Anchorhead Cantina
- Talk to Customs Officer: 1,1,5
---------------------------------------------------------
SHOPPING: Mic'Tunan'Jus Orgu
BUY:
- Bantha Fodder
- We need this for a quest soon
---------------------------------------------------------
- Talk to Jor Ul Kurax
- Begins 'The Trouble with Gizka'
- Enter Anchorhead Proper
¤ Soft buffer Maana Demknot conversation
- Enter Czerka Office
¤ Force Skip Duros conversation
- Talk to Protocol Officer: 1x10,3,2
- Begins 'Sand People'
- Exit Office
} Equip Jedi Knight Robe, Verpine Headband
} Auto-level Bastila to 7
- Kill three Dark Jedi and loot corpses
- Enter Anchorhead Cantina
Cantina:
---------------------------------------------------------
SHOPPING: Junix Nard
BUY:
- 2x +/-2 Card
- 2x +/-3 Card
- 2x +/-4 Card
---------------------------------------------------------
- Talk to Furko Nellis
- Win the Pazaak Game
- Use sideboard 2x +/-1, 2x +/-2, 3x +/-3, 2x +/-4, +/-5
- Finishes 'Pazaak Rules'
- Talk to Bastila's Mother: 1,3
- Exit Cantina
- Talk to Gate Guard to leave Anchorhead
---------------------------------------------------------
SHOPPING: Junix Nard
BUY:
- 2x +/-2 Card
- 2x +/-3 Card
- 2x +/-4 Card
---------------------------------------------------------
- Talk to Furko Nellis
- Win the Pazaak Game
- Use sideboard 2x +/-1, 2x +/-2, 3x +/-3, 2x +/-4, +/-5
- Finishes 'Pazaak Rules'
- Talk to Bastila's Mother: 1,3
- Exit Cantina
- Talk to Gate Guard to leave Anchorhead
Dune Sea:
- Talk to Marlena Venn
- Talk to Tanis Venn: 1,1,3,1,1
- Finishes 'Tanis Trapped'
- Loot refuse pile to trigger Gamorreans: 2,2
- Finishes 'Desert Ambush'
¤ Loot refuse pile to trigger FLU
- Go to Fake Level 20
- Get Knight Speed in the meantime
- Str to 20
- Persuade to 23, save the rest
- Master Flurry
- Master Speed
¤¤For every level after this, Save Skills; we literally cannot assign any more skill points
- Remove Bastila
¤ Save teleport into Eastern Dune Sea
- Talk to Marlena Venn
- Talk to Tanis Venn: 1,1,3,1,1
- Finishes 'Tanis Trapped'
- Loot refuse pile to trigger Gamorreans: 2,2
- Finishes 'Desert Ambush'
¤ Loot refuse pile to trigger FLU
- Go to Fake Level 20
- Get Knight Speed in the meantime
- Str to 20
- Persuade to 23, save the rest
- Master Flurry
- Master Speed
¤¤For every level after this, Save Skills; we literally cannot assign any more skill points
- Remove Bastila
¤ Save teleport into Eastern Dune Sea
Eastern Dune Sea:
¤ Soft buffer to skip Hunter's Death CS
- Talk to Komad Fortuna: 1,2,1,1,3,1
- Begins 'A Desert Hunt'
¤ Soft buffer again to skip hunter CS
- Talk to banthas to lure them towards cave
- Kill Elite Warriors
- Talk to banthas again
- Talk to and Kill Komad: 1 | Krayt dies | 3,1
- Loot his corpse for a Krayt Dragon Pearl
- Finishes 'A Desert Hunt' - Dark
- Loot tattered equipment pack for Bastila's father's holocron
- Be careful; sometimes this pack doesn't give you the holocron for some reason
- Star Map: Tatooine
- Finishes 'Star Map: Tatooine'
¤ Hard buffer to skip Calo Nord fight
- Return to Ebon Hawk
- Run through Anchorhead until you talk to Senni Vek: 4
- This triggers the GenoHaradan sidequests on Manaan
- Return to Ebon Hawk
¤ Soft buffer to skip Hunter's Death CS
- Talk to Komad Fortuna: 1,2,1,1,3,1
- Begins 'A Desert Hunt'
¤ Soft buffer again to skip hunter CS
- Talk to banthas to lure them towards cave
- Kill Elite Warriors
- Talk to banthas again
- Talk to and Kill Komad: 1 | Krayt dies | 3,1
- Loot his corpse for a Krayt Dragon Pearl
- Finishes 'A Desert Hunt' - Dark
- Loot tattered equipment pack for Bastila's father's holocron
- Be careful; sometimes this pack doesn't give you the holocron for some reason
- Star Map: Tatooine
- Finishes 'Star Map: Tatooine'
¤ Hard buffer to skip Calo Nord fight
- Return to Ebon Hawk
- Run through Anchorhead until you talk to Senni Vek: 4
- This triggers the GenoHaradan sidequests on Manaan
- Return to Ebon Hawk
Ebon Hawk:
- Talk to Zaalbar
- Begins 'Dwindling Supplies'
- Juhani #4(spam) and #5(1,1,1,3)
- Carth #7
¤ Map CS Skip to Manaan
- Talk to Zaalbar
- Begins 'Dwindling Supplies'
- Juhani #4(spam) and #5(1,1,1,3)
- Carth #7
¤ Map CS Skip to Manaan
¤¤MC's Equipment: Verpine Headband, Strength Gauntlets, Jedi Knight Robe, Lightsaber, Prototype Vibro, CNS
Manaan 1
----------------------------
Spaceport:
¤ Soft buffer to skip Selkath announcement
¤ Soft buffer to skip Soldier conversation
- Talk to Nubassa: 3,1,3
- Finishes 'The Trouble with Gizka'
- Exit Spaceport
¤ Soft buffer to skip Selkath announcement
¤ Soft buffer to skip Soldier conversation
- Talk to Nubassa: 3,1,3
- Finishes 'The Trouble with Gizka'
- Exit Spaceport
Ahto City:
- Talk to Port Authority: 1,3
- Go to East Central
- Talk to Hulas
- Begins 'GenoHaradan: Zuulan'
- Begins 'GenoHaradan: Lorgal'
- Talk to Roland Wann: 3,1spam
- Finishes 'Republic Embassy'
- Begins 'Mission for the Republic'
- Hack computer console to kill Lorgal
- Talk to Hulas: 1x8, 2
- Finishes 'GenoHaradan: Lorgal' - Dark
- Begins 'GenoHaradan: Rulan'
- Begins 'GenoHaradan: Ithorak'
- Begins 'GenoHaradan: Vorn'
- Go to Ahto West
- Talk to Nilko Bwaas
- Begins 'Republic Hiring Mercenaries'
- Talk to Shaelas
- Begins 'Missing Selkath'
- Return to Ebon Hawk
- Go to hangar on far side of spaceport
¤ Soft buffer Selkath announcement while entering Sith Hangar
- Take transport to Sith Base
- Talk to Port Authority: 1,3
- Go to East Central
- Talk to Hulas
- Begins 'GenoHaradan: Zuulan'
- Begins 'GenoHaradan: Lorgal'
- Talk to Roland Wann: 3,1spam
- Finishes 'Republic Embassy'
- Begins 'Mission for the Republic'
- Hack computer console to kill Lorgal
- Talk to Hulas: 1x8, 2
- Finishes 'GenoHaradan: Lorgal' - Dark
- Begins 'GenoHaradan: Rulan'
- Begins 'GenoHaradan: Ithorak'
- Begins 'GenoHaradan: Vorn'
- Go to Ahto West
- Talk to Nilko Bwaas
- Begins 'Republic Hiring Mercenaries'
- Talk to Shaelas
- Begins 'Missing Selkath'
- Return to Ebon Hawk
- Go to hangar on far side of spaceport
¤ Soft buffer Selkath announcement while entering Sith Hangar
- Take transport to Sith Base
Sith Base:
- Take left hallway to Flow Control
- Door puzzle:
- Hit left door control
- Enter that door
- Hit flow control in that room
- Go through next three doors
- Hack desk console: 1,2,2,4,Scroll to bottom and Log Out
- Go to end of this hallway to see Selkath Apprentice
- Talk to Sasha: 1,1,1,1,2
- Go back through disabled force field to Disassembly Room
- Loot droid for data module
¤ Soft buffer to skip security CS
- Exit through front
- Take left hallway to Flow Control
- Door puzzle:
- Hit left door control
- Enter that door
- Hit flow control in that room
- Go through next three doors
- Hack desk console: 1,2,2,4,Scroll to bottom and Log Out
- Go to end of this hallway to see Selkath Apprentice
- Talk to Sasha: 1,1,1,1,2
- Go back through disabled force field to Disassembly Room
- Loot droid for data module
¤ Soft buffer to skip security CS
- Exit through front
Ahto City:
¤ Map CS skip getting arrested, then Transit Back
- Go to Swoop Registration
- Talk to Vek
- Talk to Queedle: 1,1,1,1,2
- Begins 'Manaan Swoop Races'
- Return to Ebon Hawk
- Talk to Vek: 1,1,1
- Kill Ithorak
- Transit Back
- Talk to Queedle: 1,3
- Talk to Sslamoth for swoop races
- 1spam | race | 1spam | race | 1spam | race | 3
- Finishes 'Manaan Swoop Races' - Light
- Talk to Hulas: 1,2
- Finishes 'GenoHaradan: Ithorak' - Dark
- Talk to Roland Wann
- Take submersible to Hrakert Rift
¤ Map CS skip getting arrested, then Transit Back
- Go to Swoop Registration
- Talk to Vek
- Talk to Queedle: 1,1,1,1,2
- Begins 'Manaan Swoop Races'
- Return to Ebon Hawk
- Talk to Vek: 1,1,1
- Kill Ithorak
- Transit Back
- Talk to Queedle: 1,3
- Talk to Sslamoth for swoop races
- 1spam | race | 1spam | race | 1spam | race | 3
- Finishes 'Manaan Swoop Races' - Light
- Talk to Hulas: 1,2
- Finishes 'GenoHaradan: Ithorak' - Dark
- Talk to Roland Wann
- Take submersible to Hrakert Rift
Hrakert Rift:
- Talk to Mercenary
- Take first two rights
- Loot Environmental Suits
- Loot Footlocker for Sonic Emitter
- Use Adrenal Alacrity before exiting to sea
- Talk to Survivor
¤ Sonic buffer to skip Survivor's death
- Walk to Airlock
- Loot footlocker for Computer Spikes
- Talk to scientists: 3
¤ Soft buffer to skip scientist conversation
- Exit to ocean floor
- Kolto Harvester puzzle: 1,2,4,2,5,4,5,2,5
- Star Map: Manaan
- Finishes 'Star Map: Manaan'
- Enter airlock on the right
- Return to submersible and surface
- Talk to Mercenary
- Take first two rights
- Loot Environmental Suits
- Loot Footlocker for Sonic Emitter
- Use Adrenal Alacrity before exiting to sea
- Talk to Survivor
¤ Sonic buffer to skip Survivor's death
- Walk to Airlock
- Loot footlocker for Computer Spikes
- Talk to scientists: 3
¤ Soft buffer to skip scientist conversation
- Exit to ocean floor
- Kolto Harvester puzzle: 1,2,4,2,5,4,5,2,5
- Star Map: Manaan
- Finishes 'Star Map: Manaan'
- Enter airlock on the right
- Return to submersible and surface
Ahto City:
- Talk to Roland Wann
- Finishes 'Mission for the Republic'
- Talk to Selkath authorities
¤ Map CS Skip getting arrested
- Board the Ebon Hawk
- Talk to Roland Wann
- Finishes 'Mission for the Republic'
- Talk to Selkath authorities
¤ Map CS Skip getting arrested
- Board the Ebon Hawk
Ebon Hawk:
> Level to 9: Force Valor
- Carth #8 (done)
¤ Map CS Skip to Yavin
- Reboard Ebon Hawk
- Fly to Yavin (possible fighter skirmish)
> Level to 9: Force Valor
- Carth #8 (done)
¤ Map CS Skip to Yavin
- Reboard Ebon Hawk
- Fly to Yavin (possible fighter skirmish)
MC's Equipment: Verpine Headband, Strength Gauntlets, Jedi Knight Robe, Lightsaber, Prototype Vibro, CNS
Yavin 1
----------------------------
Space Station:
- Talk to Suvam: 3 | 3,3,3,3
---------------------------------------------------------
SHOPPING: Suvam Tam
SELL ALL EXCEPT:
- Medpacs
- Computer spikes
- Jedi Master Robe
- GenoHaradan Poison Blade
- Short lightsaber
- Damind Crystal
- GenoHaradan Power Gloves
- All stims
- Frag mine
- Krayt Dragon Pearls
---------------------------------------------------------
- Return to Ebon Hawk and Reexit
¤ Soft buffer to skip Trandoshan CS
- Talk to Suvam: 2
---------------------------------------------------------
SHOPPING: Suvam Tam
BUY:
- Baragwin Assault Blade
- Advanced Bio-Stabilizer Mask
- You should have ~7500 Credits leftover
---------------------------------------------------------
- Return to Ebon Hawk
- Talk to Suvam: 3 | 3,3,3,3
---------------------------------------------------------
SHOPPING: Suvam Tam
SELL ALL EXCEPT:
- Medpacs
- Computer spikes
- Jedi Master Robe
- GenoHaradan Poison Blade
- Short lightsaber
- Damind Crystal
- GenoHaradan Power Gloves
- All stims
- Frag mine
- Krayt Dragon Pearls
---------------------------------------------------------
- Return to Ebon Hawk and Reexit
¤ Soft buffer to skip Trandoshan CS
- Talk to Suvam: 2
---------------------------------------------------------
SHOPPING: Suvam Tam
BUY:
- Baragwin Assault Blade
- Advanced Bio-Stabilizer Mask
- You should have ~7500 Credits leftover
---------------------------------------------------------
- Return to Ebon Hawk
Ebon Hawk:
) Upgrades
- Short Saber: Damind/Pearl
- Prototype Vibroblade: Remove All
- Baragwin Assault Blade: Add All
} Equip:
- Advanced Bio-Stabilizer Mask
- GenoHaradan Power Gloves
- Jedi Master Robe
- Baragwin Assault Blade
- Short Lightsaber (offhand)
- (Should still have CNS belt)
- Juhani #6 and #7
- Fly to Tatooine (possible fighter skirmish)
- Exit Ebon Hawk with Carth and Bastila
) Upgrades
- Short Saber: Damind/Pearl
- Prototype Vibroblade: Remove All
- Baragwin Assault Blade: Add All
} Equip:
- Advanced Bio-Stabilizer Mask
- GenoHaradan Power Gloves
- Jedi Master Robe
- Baragwin Assault Blade
- Short Lightsaber (offhand)
- (Should still have CNS belt)
- Juhani #6 and #7
- Fly to Tatooine (possible fighter skirmish)
- Exit Ebon Hawk with Carth and Bastila
¤¤MC's Equipment: Advanced Bio-Stabilizer Mask, GenoHaradan Power Gloves, Jedi Master Robe, Baragwin Assault Blade, Short Lightsaber, CNS Strength Enhancer
¤¤This is the final equipment for the run
¤¤This is the final equipment for the run
Tatooine 2
----------------------------
Anchorhead:
- Jordo will talk to Carth
- Begins 'Finding Dustil'
- Run to Cantina
- Talk to Helena: 1,2,1,1
- Finishes 'Bastila's Mother'
- Talk to Bastila twice (#7)
- Enter Droid Shop
- Talk to Yuka Laka: 1,1,2,1,2,4,2,1,2
- Finishes 'Droid For Sale'
- Talk to HK-47, meatbags: 2,1
- HK-47 joins; empty party
- Exit Droid Shop
- Talk to Iziz: 1,1,1,1,1,1,3
- Begins 'Fair Trade'
- Talk to Gate Guard to leave Anchorhead
- Jordo will talk to Carth
- Begins 'Finding Dustil'
- Run to Cantina
- Talk to Helena: 1,2,1,1
- Finishes 'Bastila's Mother'
- Talk to Bastila twice (#7)
- Enter Droid Shop
- Talk to Yuka Laka: 1,1,2,1,2,4,2,1,2
- Finishes 'Droid For Sale'
- Talk to HK-47, meatbags: 2,1
- HK-47 joins; empty party
- Exit Droid Shop
- Talk to Iziz: 1,1,1,1,1,1,3
- Begins 'Fair Trade'
- Talk to Gate Guard to leave Anchorhead
Dune Sea:
- Run past right side of Sandcrawler
- Kill Sand People Warrior in back
- Loot for Sand People Clothing
- Enter Sand People Territory
} Equip Sand People Outfit
- Disable Vorn's Assault Droid
- Plant frag mine on Vorn's speeder
- Kill Vorn and his Assault Droid
- Run to Sand People Enclave
} Add HK-47 to party right before entering
- Talking to Sand People: 1,1 | 1,2,1
} Equip Jedi Master Robe
- Return to Ebon Hawk
- Run past right side of Sandcrawler
- Kill Sand People Warrior in back
- Loot for Sand People Clothing
- Enter Sand People Territory
} Equip Sand People Outfit
- Disable Vorn's Assault Droid
- Plant frag mine on Vorn's speeder
- Kill Vorn and his Assault Droid
- Run to Sand People Enclave
} Add HK-47 to party right before entering
- Talking to Sand People: 1,1 | 1,2,1
} Equip Jedi Master Robe
- Return to Ebon Hawk
Anchorhead:
- Enter Czerka Office
- Talk to Greeta Holda to buy Moisture Vaporators
---------------------------------------------------------
SHOPPING: Greeta Holda
BUY:
- Average Frag Mine
---------------------------------------------------------
- Exit Czerka Office
- Return to Landing Pad and Transit Back
- Enter Czerka Office
- Talk to Greeta Holda to buy Moisture Vaporators
---------------------------------------------------------
SHOPPING: Greeta Holda
BUY:
- Average Frag Mine
---------------------------------------------------------
- Exit Czerka Office
- Return to Landing Pad and Transit Back
Sand People Enclave:
- Talk to Sand People Warrior to enter Enclave
- Talk to Chieftain: 1x11,3
- Finishes 'Worthy of History'
- Talk to Jawas
- Talk to Griff
- Exit Enclave
- Return to Ebon Hawk
- Talk to Sand People Warrior to enter Enclave
- Talk to Chieftain: 1x11,3
- Finishes 'Worthy of History'
- Talk to Jawas
- Talk to Griff
- Exit Enclave
- Return to Ebon Hawk
Ebon Hawk:
- Conversation with Griff and Mission
- Board Ebon Hawk
- Bastila #8
> Level to 10: Knight Valor
- Bastila #9
- Fly to Dantooine (possible fighter skirmish)
- Bastila #10: 2,1spam
- Exit Ebon Hawk
- Conversation with Griff and Mission
- Board Ebon Hawk
- Bastila #8
> Level to 10: Knight Valor
- Bastila #9
- Fly to Dantooine (possible fighter skirmish)
- Bastila #10: 2,1spam
- Exit Ebon Hawk
Dantooine 2
----------------------------
Jedi Enclave:
¤ Soft buffer to skip Deesra's conversation
- Exit to Courtyard
¤ Soft buffer to skip Deesra's conversation
- Exit to Courtyard
Dantooine Savannah:
- Run through to Matale Grounds
- Kill first Mandalorian
- Plant frag mine on Zuulan's speeder
- Run/Force Jump through Grove to Sandral Grounds
- Talk to Guard Droid: 4
- Enter Sandral Estate
- Run through to Matale Grounds
- Kill first Mandalorian
- Plant frag mine on Zuulan's speeder
- Run/Force Jump through Grove to Sandral Grounds
- Talk to Guard Droid: 4
- Enter Sandral Estate
Sandral Estate:
¤ Soft buffer to skip Nurik's conversation
- This will let us enter the estate through the front door
- Talk to Nurik
- Finishes 'Dead Settler' - Light
- Bash open Shen's room
- Talk to Shen: 1,1,2,3
- Loot footlocker next to patrol droid for computer spike
- Talk to Rahasia
- QUICKSAVE/QUICKLOAD, then talk to Shen
- Conversation with the families
- Finishes 'Sandral-Matale Feud' - Light
¤ Soft buffer to skip Nurik's conversation
- This will let us enter the estate through the front door
- Talk to Nurik
- Finishes 'Dead Settler' - Light
- Bash open Shen's room
- Talk to Shen: 1,1,2,3
- Loot footlocker next to patrol droid for computer spike
- Talk to Rahasia
- QUICKSAVE/QUICKLOAD, then talk to Shen
- Conversation with the families
- Finishes 'Sandral-Matale Feud' - Light
Dantooine Savannah:
- Kill the pair of Mandalorians (don't have to kill the Duros)
- Rescue C3-N8 from Kath Hounds: 1,1,1,1,1,2,1
- Enter the Grove
- Kill the group of Duros and Mandalorians
- Return to the Ebon Hawk and Transit Back
- Talk to Sherruk
- Kill the final group of Duros and Mandalorians
- Return to Ebon Hawk
- Kill the pair of Mandalorians (don't have to kill the Duros)
- Rescue C3-N8 from Kath Hounds: 1,1,1,1,1,2,1
- Enter the Grove
- Kill the group of Duros and Mandalorians
- Return to the Ebon Hawk and Transit Back
- Talk to Sherruk
- Kill the final group of Duros and Mandalorians
- Return to Ebon Hawk
Courtyard:
- Run through Enclave to Courtyard
- Talk to Jon: 1,2
- Finishes 'Mandalorian Raiders' - Light
- Talk to Elise
- Finishes 'Missing Companion'
- Return to Ebon Hawk and board
- Run through Enclave to Courtyard
- Talk to Jon: 1,2
- Finishes 'Mandalorian Raiders' - Light
- Talk to Elise
- Finishes 'Missing Companion'
- Return to Ebon Hawk and board
Ebon Hawk:
- Bastila #11: 2,1spam (done)
- Examine food supplies
- Hear footsteps three times
- Juhani #8-#10 during this
- Find Sasha and evict her: 3,3,1,1
- Finishes 'Dwindling Supplies'
- Finishes 'Strange Stowaway' - Dark
¤ Map CS Skip to Kashyyyk
- Bastila #11: 2,1spam (done)
- Examine food supplies
- Hear footsteps three times
- Juhani #8-#10 during this
- Find Sasha and evict her: 3,3,1,1
- Finishes 'Dwindling Supplies'
- Finishes 'Strange Stowaway' - Dark
¤ Map CS Skip to Kashyyyk
Kashyyyk
----------------------------
Czerka Landing Port:
- Talk to Janos Wertka
- Talk to Czerka guard: 4
- Exit to Great Walkway
- Talk to Janos Wertka
- Talk to Czerka guard: 4
- Exit to Great Walkway
Great Walkway:
- Talk to Czerka Captain: 1,1,2,2
¤ Save teleport past Wookiee Guard
- Take elevator to Shadowlands
- Talk to Czerka Captain: 1,1,2,2
¤ Save teleport past Wookiee Guard
- Take elevator to Shadowlands
Upper Shadowlands:
¤ Hard buffer to skip Darth Bandon
- Jolee's intro cutscene
- Loot Wookiee corpse for Bolt Casing
- Begins 'A Wookiee Lost'
- Talk to Commander Dern: 1,1,1,1,2
- Begins 'Tach Poaching'
- Talk to Guard 1: 1,1,3,1,2
- Hack that guard's emitter
- Talk to Guard 2: 1,1,2
- Hack that guard's emitter
- Finishes 'Jolee's Request'
- Finishes 'Tach Poaching'
¤ Immediate soft buffer to skip terentatek CS
- Loot droid head: 2
- Begins 'Honest Debt'
- Loot Wookiee corpse
- Talk to Grarwwaar
- Defeat Rulan
- Hunt down and kill Tach Rulan
- Talk to Jolee: 1,1,1,2,3,1,1,1,1,1
- Jolee joins
- Enter Solo Mode
- Kill a Tach and loot its gland
- Enter Force Field: 1,2
¤ Hard buffer to skip Darth Bandon
- Jolee's intro cutscene
- Loot Wookiee corpse for Bolt Casing
- Begins 'A Wookiee Lost'
- Talk to Commander Dern: 1,1,1,1,2
- Begins 'Tach Poaching'
- Talk to Guard 1: 1,1,3,1,2
- Hack that guard's emitter
- Talk to Guard 2: 1,1,2
- Hack that guard's emitter
- Finishes 'Jolee's Request'
- Finishes 'Tach Poaching'
¤ Immediate soft buffer to skip terentatek CS
- Loot droid head: 2
- Begins 'Honest Debt'
- Loot Wookiee corpse
- Talk to Grarwwaar
- Defeat Rulan
- Hunt down and kill Tach Rulan
- Talk to Jolee: 1,1,1,2,3,1,1,1,1,1
- Jolee joins
- Enter Solo Mode
- Kill a Tach and loot its gland
- Enter Force Field: 1,2
Lower Shadowlands:
- Enter Solo Mode
} Unequip MC's weapons
¤ Soft buffer to skip Mandalorian/Wookiee fight
¤ Save teleport to skip kinrath spawn
- Trigger first Mandalorian group, but don't kill them
- Begins 'Hidden Hunters'
- Trigger second Mandalorian group
} Reequip Baragwin Assault Blade and Short Lightsaber
- Kill Mandalorians and loot for Swoop Bike Signal Device
- Talk to Star Map Computer: 1,3,2,2,1,1,5,1,4,1,4,1
- Finishes 'Star Map: Kashyyyk' - Dark
- Activate Signal Device on Mandalorian Swoop Bike
- Kill all these Mandalorians and loot the commander
¤ Save teleport away so the others don't follow you
- Kill kinrath and loot for its corpse
¤ Save teleport away so the others don't follow you
- Tie corpse to dangling vine near ritual marker
> Auto-level Jolee
- Kill and loot terentatek (Ritual Beast)
- Exit Solo Mode
- Defeat Freyyr and talk to him: 1x5,3,1x5
- Talk to Grrrwahrr twice
- Finishes 'Hidden Hunters' - Light
- Return to Upper Shadowlands
- Activate Solo Mode
¤ Save teleport past Wookiees at elevator
- Use the elevator to return to the Great Walkway
- Enter Solo Mode
} Unequip MC's weapons
¤ Soft buffer to skip Mandalorian/Wookiee fight
¤ Save teleport to skip kinrath spawn
- Trigger first Mandalorian group, but don't kill them
- Begins 'Hidden Hunters'
- Trigger second Mandalorian group
} Reequip Baragwin Assault Blade and Short Lightsaber
- Kill Mandalorians and loot for Swoop Bike Signal Device
- Talk to Star Map Computer: 1,3,2,2,1,1,5,1,4,1,4,1
- Finishes 'Star Map: Kashyyyk' - Dark
- Activate Signal Device on Mandalorian Swoop Bike
- Kill all these Mandalorians and loot the commander
¤ Save teleport away so the others don't follow you
- Kill kinrath and loot for its corpse
¤ Save teleport away so the others don't follow you
- Tie corpse to dangling vine near ritual marker
> Auto-level Jolee
- Kill and loot terentatek (Ritual Beast)
- Exit Solo Mode
- Defeat Freyyr and talk to him: 1x5,3,1x5
- Talk to Grrrwahrr twice
- Finishes 'Hidden Hunters' - Light
- Return to Upper Shadowlands
- Activate Solo Mode
¤ Save teleport past Wookiees at elevator
- Use the elevator to return to the Great Walkway
Wookiee Village:
- Talk to Chorrawl: 3
- Talk to Chuundar
- Kill Freyyr
- Talk to Chuundar: 1,2,1
- Finishes 'Chieftain in Need' - Dark
- Empty party
- Turn around and talk to Wookiee Guard to teleport inside village
¤ Force Skip Chuundar cutscene
- Exit Chieftain's Hut and Enter Keeper of the Laws
- Talk to Worrroznor: 1,1 | 3,1,2,1 | 1,2
- Finishes 'A Wookiee Lost' - Light
- Return to Ebon Hawk
- Talk to Chorrawl: 3
- Talk to Chuundar
- Kill Freyyr
- Talk to Chuundar: 1,2,1
- Finishes 'Chieftain in Need' - Dark
- Empty party
- Turn around and talk to Wookiee Guard to teleport inside village
¤ Force Skip Chuundar cutscene
- Exit Chieftain's Hut and Enter Keeper of the Laws
- Talk to Worrroznor: 1,1 | 3,1,2,1 | 1,2
- Finishes 'A Wookiee Lost' - Light
- Return to Ebon Hawk
Czerka Landing Platform:
¤ Soft buffer to skip CS
- Talk to Eli Gand: 1,2,1
- Finishes 'Honest Debt' - Light
- Talk to Matton Dasol
---------------------------------------------------------
SHOPPING: Matton Dasol
BUY:
- 5x Advanced Medpacs
- Hyper Battle Stimulant
- All Hyper-Adrenal Stims
---------------------------------------------------------
- Board the Ebon Hawk
¤ Soft buffer to skip CS
- Talk to Eli Gand: 1,2,1
- Finishes 'Honest Debt' - Light
- Talk to Matton Dasol
---------------------------------------------------------
SHOPPING: Matton Dasol
BUY:
- 5x Advanced Medpacs
- Hyper Battle Stimulant
- All Hyper-Adrenal Stims
---------------------------------------------------------
- Board the Ebon Hawk
Ebon Hawk:
> Level to 11: Weapon Spec: Lightsaber, Force Resistance
> Level to 12: Strength to 21, Weapon Focus: Melee, Drain Life
- Juhani #11 and #12
- Fly to Korriban
- Talk with the party: 1,1,3,2
> Level to 11: Weapon Spec: Lightsaber, Force Resistance
> Level to 12: Strength to 21, Weapon Focus: Melee, Drain Life
- Juhani #11 and #12
- Fly to Korriban
- Talk with the party: 1,1,3,2
The Leviathan
----------------------------
Detention:
- Torture scene
- Begins 'Captured by the Leviathan'
- As Jolee Bindo:
> Auto-level
- Cast Force Speed
- Loot footlocker in barracks
- Use detention console to free party
- Loot rightmost locker for inventory
} MC's equipment:
- Advanced Bio-Stabilizer Mask
- GenoHaradan Power Gloves
- Jedi Master Robes
- CNS Strength Enhancer
- Baragwin Assault Blade (main)
- Short Lightsaber (off)
} Auto-level Bastila and Carth
- Try your best here to keep Bastila and Carth with you
- Return to elevator and go to Bridge: 2
- Torture scene
- Begins 'Captured by the Leviathan'
- As Jolee Bindo:
> Auto-level
- Cast Force Speed
- Loot footlocker in barracks
- Use detention console to free party
- Loot rightmost locker for inventory
} MC's equipment:
- Advanced Bio-Stabilizer Mask
- GenoHaradan Power Gloves
- Jedi Master Robes
- CNS Strength Enhancer
- Baragwin Assault Blade (main)
- Short Lightsaber (off)
} Auto-level Bastila and Carth
- Try your best here to keep Bastila and Carth with you
- Return to elevator and go to Bridge: 2
Command Deck:
- Turn right and kill guard at end of hallway
- Turn left, then enter first DOOR on left
- Break into Armory
- Loot space suit
- Exit armory the way you came in
- Take door on left, then QUICKSAVE
- Take door on left
- Run through and break into Bridge Storage
- Turn right and kill guard at end of hallway
- Turn left, then enter first DOOR on left
- Break into Armory
- Loot space suit
- Exit armory the way you came in
- Take door on left, then QUICKSAVE
- Take door on left
- Run through and break into Bridge Storage
Bridge:
¤ Hard buffer to skip spacewalk
} Carth's equipment:
- Bacca's Ceremonial Blade
- GenoHaradan Poison Blade
- Nerve Amplifier Belt
- Mandalorian Armor
} Bastila's equipment:
- Double-bladed lightsaber
- Jedi Knight Robe
} Use Hyper-stim suite
- All four 'Hyper' stims
- Cast Master Speed, Knight Valor
- Kill five soldiers in next room
- Enter the bridge; do NOT skip the Saul Karath fight
- Doing the skip as in Any% softlocks the 'Captured by the Leviathan' quest
- Defeat Saul Karath and his cronies
- Talk to Saul
- Refinishes 'Carth' - Light
- Hack computer: 1,2
- Loot Saul's corpse
- Return to Command Deck
¤ Hard buffer to skip spacewalk
} Carth's equipment:
- Bacca's Ceremonial Blade
- GenoHaradan Poison Blade
- Nerve Amplifier Belt
- Mandalorian Armor
} Bastila's equipment:
- Double-bladed lightsaber
- Jedi Knight Robe
} Use Hyper-stim suite
- All four 'Hyper' stims
- Cast Master Speed, Knight Valor
- Kill five soldiers in next room
- Enter the bridge; do NOT skip the Saul Karath fight
- Doing the skip as in Any% softlocks the 'Captured by the Leviathan' quest
- Defeat Saul Karath and his cronies
- Talk to Saul
- Refinishes 'Carth' - Light
- Hack computer: 1,2
- Loot Saul's corpse
- Return to Command Deck
Command Deck:
- Turn left and follow perimeter back to elevator
- This avoids most fights, but kill anyone you come across or Bastila and Carth will get stuck
- Take elevator to Hangar: 3
- Turn left and follow perimeter back to elevator
- This avoids most fights, but kill anyone you come across or Bastila and Carth will get stuck
- Take elevator to Hangar: 3
Hangar:
- Activate Solo Mode
- Run through hallway and next room
- Talk to Darth Malak: 1 | Plot Twist! | 1,1,1,1,2,1,4,1
- Defeat Darth Malak twice
- Re-begins 'Bastila'
- Finishes 'Captured by the Leviathan'
- Exit the Leviathan
- Fend off the Sith Starfighters
- Activate Solo Mode
- Run through hallway and next room
- Talk to Darth Malak: 1 | Plot Twist! | 1,1,1,1,2,1,4,1
- Defeat Darth Malak twice
- Re-begins 'Bastila'
- Finishes 'Captured by the Leviathan'
- Exit the Leviathan
- Fend off the Sith Starfighters
Ebon Hawk:
- The party discusses the latest plot twist
- Finishes 'HK-47'
- Talk to Juhani
- Jolee #1
- Talk to Canderous: 1,1,1,1,2,3,1,1,1,3
- Leave the Ebon Hawk with Canderous
- The party discusses the latest plot twist
- Finishes 'HK-47'
- Talk to Juhani
- Jolee #1
- Talk to Canderous: 1,1,1,1,2,3,1,1,1,3
- Leave the Ebon Hawk with Canderous
Korriban
----------------------------
Dreshdae:
- Xiagrom accosts you
- Begins 'Premium Merchant'
¤ Run backward to glitch-complete Jagi's Challenge
- Mash through Jagi's first conversation
¤ Immediately after that ends, talk to him again
- I spam 'Default Action' through the first convo
- 2nd conversation: 1,2,1,1,2,1,1
- Must finish the 2nd convo before Jagi gets out of range
- Finishes 'Jagi's Challenge'
- Talk to Canderous twice
- Talk to Port Authority: 2,2,3,2
- Talk to Shaardan: 1,1,2
¤ Soft buffer to skip Lashowe convo
---------------------------------------------------------
SHOPPING: Czerka Shop
BUY
- 10x Life Support Pack
- 20x Advanced Medpac
- 5x Echani Battle Stimulant
- 5x Each Hyper Stimulant
---------------------------------------------------------
- Talk to Lurze Kesh
- Begins 'Unfinished Business'
- Exit Dreshdae
- Xiagrom accosts you
- Begins 'Premium Merchant'
¤ Run backward to glitch-complete Jagi's Challenge
- Mash through Jagi's first conversation
¤ Immediately after that ends, talk to him again
- I spam 'Default Action' through the first convo
- 2nd conversation: 1,2,1,1,2,1,1
- Must finish the 2nd convo before Jagi gets out of range
- Finishes 'Jagi's Challenge'
- Talk to Canderous twice
- Talk to Port Authority: 2,2,3,2
- Talk to Shaardan: 1,1,2
¤ Soft buffer to skip Lashowe convo
---------------------------------------------------------
SHOPPING: Czerka Shop
BUY
- 10x Life Support Pack
- 20x Advanced Medpac
- 5x Echani Battle Stimulant
- 5x Each Hyper Stimulant
---------------------------------------------------------
- Talk to Lurze Kesh
- Begins 'Unfinished Business'
- Exit Dreshdae
Ebon Hawk:
- Return to Ebon Hawk and board
- Jolee #2
- Get Spice from secret compartment
- Exit Ebon Hawk with Juhani
- Return to Ebon Hawk and board
- Jolee #2
- Get Spice from secret compartment
- Exit Ebon Hawk with Juhani
Dreshdae:
- Run forward to trigger Xor convo
- Begins 'Threat from Xor'
- Swap Juhani for Carth and Transit Back
- Talk to Sith guard: 2
- Begins 'Enter the Sith Academy'
- Reenter Dreshdae
- Talk to Lurze Kesh again: 1,1,1,3,2
- Talk to Mika Dorin
- Don't buy anything
- Finishes 'Premium Merchant'
- Talk to Yuthura: 3,5,2,3,1,1
- Finishes 'Enter the Sith Academy'
- Begins 'The Way of the Sith'
- Run forward to trigger Xor convo
- Begins 'Threat from Xor'
- Swap Juhani for Carth and Transit Back
- Talk to Sith guard: 2
- Begins 'Enter the Sith Academy'
- Reenter Dreshdae
- Talk to Lurze Kesh again: 1,1,1,3,2
- Talk to Mika Dorin
- Don't buy anything
- Finishes 'Premium Merchant'
- Talk to Yuthura: 3,5,2,3,1,1
- Finishes 'Enter the Sith Academy'
- Begins 'The Way of the Sith'
Sith Academy:
- Talk to Yuthura: 1,1,1,1,5,2,7,6
- Begins 'Star Map: Korriban'
- Begins 'The Double-Cross'
- Begins 'The Code of the Sith'
- Talk to Lashowe: 1x8,4
- Begins 'Aiding Lashowe'
- Talk to Interrogator: 1,2
- Begins 'The Mandalorian Weapons Cache'
- Use computer console: 5,1,4,5,4,1,1 | 3
- Finishes 'The Mandalorian Weapons Cache' - Dark
- Talk to Uthar: 3,1,3,3,2,3,4,4,¤,4
- The ¤ is a variable answer based on one of three questions he asks after the Sith Code
- Answers are:
- There is nothing worse than love: 2. False
- Victory by any means is desirable: 2. False
- It is our passion that fuels the Force: 1. True
- Begins 'The Double-Double Cross'
- Finishes 'The Code of the Sith'
- Talk to Dustil Onasi
- Talk to Yuthura: 1,1,2,2
- Loot footlocker near door
- Place device under bed
- Finishes 'The Double-Cross'
- Talk to Kel Algwinn: 1x6,2,1
- Finishes 'The Doubting Sith' - Light
- Talk to Dustil Onasi
- Finishes 'Finding Dustil' - Light
- Talk to Adrenas: 2,1
- Finishes 'The Double-Double Cross'
- Exit to Valley
- Talk to Yuthura: 1,1,1,1,5,2,7,6
- Begins 'Star Map: Korriban'
- Begins 'The Double-Cross'
- Begins 'The Code of the Sith'
- Talk to Lashowe: 1x8,4
- Begins 'Aiding Lashowe'
- Talk to Interrogator: 1,2
- Begins 'The Mandalorian Weapons Cache'
- Use computer console: 5,1,4,5,4,1,1 | 3
- Finishes 'The Mandalorian Weapons Cache' - Dark
- Talk to Uthar: 3,1,3,3,2,3,4,4,¤,4
- The ¤ is a variable answer based on one of three questions he asks after the Sith Code
- Answers are:
- There is nothing worse than love: 2. False
- Victory by any means is desirable: 2. False
- It is our passion that fuels the Force: 1. True
- Begins 'The Double-Double Cross'
- Finishes 'The Code of the Sith'
- Talk to Dustil Onasi
- Talk to Yuthura: 1,1,2,2
- Loot footlocker near door
- Place device under bed
- Finishes 'The Double-Cross'
- Talk to Kel Algwinn: 1x6,2,1
- Finishes 'The Doubting Sith' - Light
- Talk to Dustil Onasi
- Finishes 'Finding Dustil' - Light
- Talk to Adrenas: 2,1
- Finishes 'The Double-Double Cross'
- Exit to Valley
Valley of the Dark Lords:
- Remove Carth
- Enter Shyrack Caves
- Talk to and kill students: 4
- Begins 'Renegade Sith'
- Enter Tomb of Ajunta Pall
¤ Droid CS Skip:
- Add a plasma mine to the obelisk
- Use the 'Next Target' button to highlight the first droid
- When it becomes hostile, use a grenade to exit the cutscene
- Loot Ajunta Pall's tomb
- Talk to Ajunta Pall: 1,1,1,4,1,1,1,1
- Place sword in statue: 1
- Talk to Ajunta Pall: 1,1,1
- Finishes 'The Sword of Ajunta Pall' - Light
- Talk to Shaardan: 1,1,4,3
- Tukata and Lashowe fight: 2,3
- Loot Lashowe's corpse for holocron
- Enter Tomb of Tulak Hord
- Loot both corpses on left path
- Use terminal to unlock door
- Talk to Jorak Uln: 1,1,5,6,4,3,2,1
- Begins 'Hermit in the Hills'
- Enter Tomb of Marka Ragnos
- Loot corpse near entrance for Stealth Unit
- Destroy droids in tomb
} Equip Sound-Dampening Stealth Unit
- Speak to assassin droid: 2,2,2,3,4,2,6,6,5,1,3,2,2
- Finishes 'Rogue Droid' - Light
} Reequip CNS Belt/Weapons
- Exit to Valley and return to Academy
- Talk to Uthar: 3,1,6,6,2,2
- Finishes 'Renegade Students'
- Finishes 'Hermit in the Hills' - Dark
- Finishes 'Aiding Lashowe'
- Remove Carth
- Enter Shyrack Caves
- Talk to and kill students: 4
- Begins 'Renegade Sith'
- Enter Tomb of Ajunta Pall
¤ Droid CS Skip:
- Add a plasma mine to the obelisk
- Use the 'Next Target' button to highlight the first droid
- When it becomes hostile, use a grenade to exit the cutscene
- Loot Ajunta Pall's tomb
- Talk to Ajunta Pall: 1,1,1,4,1,1,1,1
- Place sword in statue: 1
- Talk to Ajunta Pall: 1,1,1
- Finishes 'The Sword of Ajunta Pall' - Light
- Talk to Shaardan: 1,1,4,3
- Tukata and Lashowe fight: 2,3
- Loot Lashowe's corpse for holocron
- Enter Tomb of Tulak Hord
- Loot both corpses on left path
- Use terminal to unlock door
- Talk to Jorak Uln: 1,1,5,6,4,3,2,1
- Begins 'Hermit in the Hills'
- Enter Tomb of Marka Ragnos
- Loot corpse near entrance for Stealth Unit
- Destroy droids in tomb
} Equip Sound-Dampening Stealth Unit
- Speak to assassin droid: 2,2,2,3,4,2,6,6,5,1,3,2,2
- Finishes 'Rogue Droid' - Light
} Reequip CNS Belt/Weapons
- Exit to Valley and return to Academy
- Talk to Uthar: 3,1,6,6,2,2
- Finishes 'Renegade Students'
- Finishes 'Hermit in the Hills' - Dark
- Finishes 'Aiding Lashowe'
Tomb of Naga Sadow:
- Talk to Uthar: 3 | 4
¤ Soft buffer to skip door CS
- Hit the lever and loot the Ice Pillar
- Loot bones on way out for Solari crystal
- Freeze the acid pool with the Ice Grenade
- Star Map: Korriban
- Finishes 'Star Map: Korriban'
- Loot the statue for the Sith Lightsaber
- Talk to and kill Uthar: 5,1
- Talk to and defeat Yuthura: 1 | 3,2
- Finishes 'The Way of the Sith' - Light
- Loot Uthar's corpse
- Return to Academy, enter, and immediately exit
- Add Juhani and Return to Ebon Hawk
- Kill Xor and his minions
- Finishes 'Threat from Xor'
- Talk to Juhani
- Board Ebon Hawk
- Talk to Uthar: 3 | 4
¤ Soft buffer to skip door CS
- Hit the lever and loot the Ice Pillar
- Loot bones on way out for Solari crystal
- Freeze the acid pool with the Ice Grenade
- Star Map: Korriban
- Finishes 'Star Map: Korriban'
- Loot the statue for the Sith Lightsaber
- Talk to and kill Uthar: 5,1
- Talk to and defeat Yuthura: 1 | 3,2
- Finishes 'The Way of the Sith' - Light
- Loot Uthar's corpse
- Return to Academy, enter, and immediately exit
- Add Juhani and Return to Ebon Hawk
- Kill Xor and his minions
- Finishes 'Threat from Xor'
- Talk to Juhani
- Board Ebon Hawk
Ebon Hawk:
- Jolee #3
> Level to 13: Energy Resistance
- Jolee #4: 1,3,1,1,1,1,1
> Level to 14: Conditioning, Imp. Energy Res.
- Jolee #5
- Fly to Yavin (possible fighter skirmish)
- Jolee #6: 1,1,1,1,1,3,1
- Jolee #3
> Level to 13: Energy Resistance
- Jolee #4: 1,3,1,1,1,1,1
> Level to 14: Conditioning, Imp. Energy Res.
- Jolee #5
- Fly to Yavin (possible fighter skirmish)
- Jolee #6: 1,1,1,1,1,3,1
Yavin 2
----------------------------
Space Station:
¤ Soft buffer for Trandoshan Skip
- Stand next to final switch, then start save buffering
- While buffering, click on the switch to activate it
- As soon as you hear it activate, spam Force Power to skip the fight
---------------------------------------------------------
SHOPPING: Suvam Tam
SELL:
- Unneeded items to at least 27000 Credits
- Keep medpacs, computer spikes, and stims
- Pretty much everything else is unneeded
- We get some extra to take care of miscellaneous costs on Tatooine
BUY:
- Mantle of the Force
---------------------------------------------------------
- Board the Ebon Hawk
¤ Soft buffer for Trandoshan Skip
- Stand next to final switch, then start save buffering
- While buffering, click on the switch to activate it
- As soon as you hear it activate, spam Force Power to skip the fight
---------------------------------------------------------
SHOPPING: Suvam Tam
SELL:
- Unneeded items to at least 27000 Credits
- Keep medpacs, computer spikes, and stims
- Pretty much everything else is unneeded
- We get some extra to take care of miscellaneous costs on Tatooine
BUY:
- Mantle of the Force
---------------------------------------------------------
- Board the Ebon Hawk
Ebon Hawk:
) Upgrade Short Saber -> Pearl/Mantle/Solari
- Jolee #7: 1,2,1spam
- Fly to Manaan (possible fighter skirmish)
- Be careful not to select the Star Forge World; they look similar!
- Jolee #8: 1,1,1,1,3,3,1,1,3,1,1,1
) Upgrade Short Saber -> Pearl/Mantle/Solari
- Jolee #7: 1,2,1spam
- Fly to Manaan (possible fighter skirmish)
- Be careful not to select the Star Forge World; they look similar!
- Jolee #8: 1,1,1,1,3,3,1,1,3,1,1,1
Manaan 2
----------------------------
Ahto City:
- Run to Ahto West
- Add Jolee and Elora will speak to you
- Begins 'Sunry's Murder Trial'
- Talk to Nilko Bwaas: 2,1,1,1
- Finishes 'Republic Hiring Mercenaries'
- Talk to Shaelas: 2,1,1,1,2
- Finishes 'Missing Selkath'
- Talk to Judge Shelkar
- Talk to Selkath Guard
- Talk to Sunry: 1,4
- Begins 'Sunry's Story'
- Remove Jolee
- Run to East Central
- Talk to Hulas
- Finishes 'GenoHaradan: Zuulan' - Dark
- Finishes 'GenoHaradan: Vorn' - Dark
- Finishes 'GenoHaradan: Rulan' - Dark
- Begins 'GenoHaradan'
- Enter the Visitor's Hotel
- Run to Ahto West
- Add Jolee and Elora will speak to you
- Begins 'Sunry's Murder Trial'
- Talk to Nilko Bwaas: 2,1,1,1
- Finishes 'Republic Hiring Mercenaries'
- Talk to Shaelas: 2,1,1,1,2
- Finishes 'Missing Selkath'
- Talk to Judge Shelkar
- Talk to Selkath Guard
- Talk to Sunry: 1,4
- Begins 'Sunry's Story'
- Remove Jolee
- Run to East Central
- Talk to Hulas
- Finishes 'GenoHaradan: Zuulan' - Dark
- Finishes 'GenoHaradan: Vorn' - Dark
- Finishes 'GenoHaradan: Rulan' - Dark
- Begins 'GenoHaradan'
- Enter the Visitor's Hotel
Investigating the Murder:
- Talk to Ignus: 1,2,3,3
- Begins 'Ignus the Hotel Owner'
- Talk to Firith Me
- Begins 'Firith Me the Pazaak Player'
- Talk to Gluupor: 1,3,1
- Begins 'Gluupor the Rodian'
¤ Save Teleport to skip Mysterious Man outside hotel
- Enter Computer Room in Republic Embassy
- Hack Republic archives for camera footage: 2,2,3
- Note how many computer spikes you have
- If you have less than 7, you'll talk to T3 after Manaan
- Run to Ahto West
- Talk to Elora: 2,4
- Begins 'Elora, Sunry's Wife'
- Talk to Sunry: 3,2,1,1,1,2
- Talk to Selkath Warden: 3,1 | 2
- Finishes all witness sidequests
- Finishes 'Sunry's Murder Trial'
- Transit Back
- Board Ebon Hawk
- Talk to Ignus: 1,2,3,3
- Begins 'Ignus the Hotel Owner'
- Talk to Firith Me
- Begins 'Firith Me the Pazaak Player'
- Talk to Gluupor: 1,3,1
- Begins 'Gluupor the Rodian'
¤ Save Teleport to skip Mysterious Man outside hotel
- Enter Computer Room in Republic Embassy
- Hack Republic archives for camera footage: 2,2,3
- Note how many computer spikes you have
- If you have less than 7, you'll talk to T3 after Manaan
- Run to Ahto West
- Talk to Elora: 2,4
- Begins 'Elora, Sunry's Wife'
- Talk to Sunry: 3,2,1,1,1,2
- Talk to Selkath Warden: 3,1 | 2
- Finishes all witness sidequests
- Finishes 'Sunry's Murder Trial'
- Transit Back
- Board Ebon Hawk
Ebon Hawk:
- Jolee #9 (done)
¤¤If you had less than 7 spikes, talk to T3 to get to 7
- Fly to Tatooine (possible fighter skirmish)
- Exit the Ebon Hawk
- Jolee #9 (done)
¤¤If you had less than 7 spikes, talk to T3 to get to 7
- Fly to Tatooine (possible fighter skirmish)
- Exit the Ebon Hawk
Tatooine 3
----------------------------
Anchorhead:
- Exit Landing Pad
- Talk to Sharina Fizark: 1,2,1,1,3
- Finishes 'Middleman'
- Enter Czerka Office
- Talk to Czerka Officer: 1,1,2
- Finishes 'Sand People'
- Talk to Griff twice
- QUICKSAVE/QUICKLOAD
- Finishes 'Mission's Brother'
- Exit Office and enter Swoop Registration
- Exit Landing Pad
- Talk to Sharina Fizark: 1,2,1,1,3
- Finishes 'Middleman'
- Enter Czerka Office
- Talk to Czerka Officer: 1,1,2
- Finishes 'Sand People'
- Talk to Griff twice
- QUICKSAVE/QUICKLOAD
- Finishes 'Mission's Brother'
- Exit Office and enter Swoop Registration
Swoop Den:
- Talk to Motta the Hutt: 2,2,2
- Finishes 'Unfinished Business'
- Talk to Motta again to start swoop races
- Swoop Races: race | 2,1 | race | 2,1 | race | 3
- Finishes 'Tatooine Swoop Races'
- Talk to Nico: 1,1,2
- Finishes 'Signing Nico'
- Exit Swoop Den
- Talk to Motta the Hutt: 2,2,2
- Finishes 'Unfinished Business'
- Talk to Motta again to start swoop races
- Swoop Races: race | 2,1 | race | 2,1 | race | 3
- Finishes 'Tatooine Swoop Races'
- Talk to Nico: 1,1,2
- Finishes 'Signing Nico'
- Exit Swoop Den
Anchorhead:
- Talk to Iziz
- Finishes 'Fair Trade'
- Talk to Gate Guard Billian to leave city
> Level to 15: Master Valor
} Use Hyper Stim-Suite
- Cast Master Valor
- Talk to and kill Hulas and his minions
- Finishes 'GenoHaradan'
- Return to Ebon Hawk and Board
- Talk to Iziz
- Finishes 'Fair Trade'
- Talk to Gate Guard Billian to leave city
> Level to 15: Master Valor
} Use Hyper Stim-Suite
- Cast Master Valor
- Talk to and kill Hulas and his minions
- Finishes 'GenoHaradan'
- Return to Ebon Hawk and Board
¤¤ You can check your quest log here to see if you missed anything
¤¤ Active quests should be: Canderous, Juhani, Bastila, A Quest for the Star Forge
¤¤ Active quests should be: Canderous, Juhani, Bastila, A Quest for the Star Forge
Ebon Hawk:
¤ MAP CS SKIP to Unknown World
- Reboard Ebon Hawk
- Fly to Unknown World (possible fighter skirmish)
- Talk to Canderous: 1,1,1,3
- Exit Ebon Hawk
¤ MAP CS SKIP to Unknown World
- Reboard Ebon Hawk
- Fly to Unknown World (possible fighter skirmish)
- Talk to Canderous: 1,1,1,3
- Exit Ebon Hawk
Unknown World
----------------------------
The Warrior Rakata:
- Run to Temple Exterior
- Trigger Mandalorian fight at back pillar
- Kill Mandalorian Captain and loot his corpse
- Return to Central Beach
- Run to North Beach
- Rakatan Warriors accost you
- Talk to the One
- Begins 'Trapped on a Nameless World'
- Exit the Rakatan Compound
¤ Force Skip CS exiting compound
- Talk to Warleader Garn: 1,1,4
- Finishes 'Invisible Mandalorians'
- Run through Central Beach and Temple Exterior to South Beach
- Run to Temple Exterior
- Trigger Mandalorian fight at back pillar
- Kill Mandalorian Captain and loot his corpse
- Return to Central Beach
- Run to North Beach
- Rakatan Warriors accost you
- Talk to the One
- Begins 'Trapped on a Nameless World'
- Exit the Rakatan Compound
¤ Force Skip CS exiting compound
- Talk to Warleader Garn: 1,1,4
- Finishes 'Invisible Mandalorians'
- Run through Central Beach and Temple Exterior to South Beach
The Elder Rakata:
- Run through Central Beach/Temple Exterior to South Beach
- Loot ship parts
- Talk to Elder Hologram
- Enter Elder Compound
- Talk to Elder Councillors: 2,1,2,2,1spam
- Talk to Researcher Ll'awa: 1x11, 3
- Begins 'Rakatan Research'
- Exit Elder Compound
- Return to Temple Exterior
¤ Door Clip into the Ancient Temple
- Bring Juhani and Canderous
- Run through Central Beach/Temple Exterior to South Beach
- Loot ship parts
- Talk to Elder Hologram
- Enter Elder Compound
- Talk to Elder Councillors: 2,1,2,2,1spam
- Talk to Researcher Ll'awa: 1x11, 3
- Begins 'Rakatan Research'
- Exit Elder Compound
- Return to Temple Exterior
¤ Door Clip into the Ancient Temple
- Bring Juhani and Canderous
Ancient Temple:
- Run through leftmost hallway
- Kill both patrol droids
- Go to Temple Basement
- Kill both guard droids
- Floor light puzzle; take this path:
- Talk to Rakata computer: 1,1,1,2,1,2
- Return to main level
- Activate Solo Mode
- Enter Massive Door at front of temple
- Enter Temple Summit
- Talk to and defeat Darth Waifu
- Finishes 'Juhani'
- Finishes 'Trapped on a Nameless World' - Light
- Talk to Rakatan Computer
- Finishes 'A Quest for the Star Forge'
- Exit the temple
- Run through leftmost hallway
- Kill both patrol droids
- Go to Temple Basement
- Kill both guard droids
- Floor light puzzle; take this path:
- Talk to Rakata computer: 1,1,1,2,1,2
- Return to main level
- Activate Solo Mode
- Enter Massive Door at front of temple
- Enter Temple Summit
- Talk to and defeat Darth Waifu
- Finishes 'Juhani'
- Finishes 'Trapped on a Nameless World' - Light
- Talk to Rakatan Computer
- Finishes 'A Quest for the Star Forge'
- Exit the temple
The Elder Rakata:
- Return to Elder Compound
- Talk to Researcher Ll'awa: 3
- Finishes 'Rakatan Research'
- Return to Central Beach
¤ Swap to Canderous and Board Ebon Hawk
- Return to Elder Compound
- Talk to Researcher Ll'awa: 3
- Finishes 'Rakatan Research'
- Return to Central Beach
¤ Swap to Canderous and Board Ebon Hawk
Ebon Hawk:
- Repair hyperdrive
- Fly to the Star Forge
- Nice long cutscene
- BEFORE LEAVING, talk to Canderous
- Finishes 'Canderous'
- Exit the Ebon Hawk
- Repair hyperdrive
- Fly to the Star Forge
- Nice long cutscene
- BEFORE LEAVING, talk to Canderous
- Finishes 'Canderous'
- Exit the Ebon Hawk
¤¤ The only active quest here should be 'Bastila'
Star Forge
----------------------------
Deck One:
¤ Force Skip CS outside ship
¤ Soft buffer to skip first CS
- Use pathfinding to avoid frozen Assault Droids
- Just click on door behind them and wait
¤ Hard buffer to skip fight CS
- Go to Deck Two
¤ Force Skip CS outside ship
¤ Soft buffer to skip first CS
- Use pathfinding to avoid frozen Assault Droids
- Just click on door behind them and wait
¤ Hard buffer to skip fight CS
- Go to Deck Two
Deck Two:
¤ Hard buffer to skip CS
- Cast Force Immunity
- Protects against Slow from Stasis Field
- Hack Star Forge Computer: 1,1,5
- Take elevator to Command Center
¤ Hard buffer to skip CS
- Cast Force Immunity
- Protects against Slow from Stasis Field
- Hack Star Forge Computer: 1,1,5
- Take elevator to Command Center
Command Center:
¤ Immediately hard buffer to skip CS
- Run to Double Doors
} Use hyper stim-suite
- Make sure Speed/Immunity/Valor are active
- Kill three Dark Jedi
- Darth Waifu fight
- Every conversation can just be spammed
¤ As phase 2 starts, talk to Bastila quickly
- This will skip you to phase 3
- DO NOT do this as phase 3 starts; you will softlock
- Finishes 'Bastila'
- Begins 'The Final Confrontation'
¤ MAP CS skip to add party members
¤ Soft buffer past Darth Malak CS
¤ Use party members to clip past Malak to elevator
¤ Immediately hard buffer to skip CS
- Run to Double Doors
} Use hyper stim-suite
- Make sure Speed/Immunity/Valor are active
- Kill three Dark Jedi
- Darth Waifu fight
- Every conversation can just be spammed
¤ As phase 2 starts, talk to Bastila quickly
- This will skip you to phase 3
- DO NOT do this as phase 3 starts; you will softlock
- Finishes 'Bastila'
- Begins 'The Final Confrontation'
¤ MAP CS skip to add party members
¤ Soft buffer past Darth Malak CS
¤ Use party members to clip past Malak to elevator
Viewing Platform:
} Reapply hyper stim-suite, Speed/Immunity/Valor
- Make sure you have enough Force to cast Drain Life
- Talk to Darth Malak
- Malak fight:
- Hit him until he triggers the Dead Jedi CS
- Use Drain Life to release Dead Jedi
- Kill Malak once and for all
- Finishes 'The Final Confrontation' - Light
[Hide] } Reapply hyper stim-suite, Speed/Immunity/Valor
- Make sure you have enough Force to cast Drain Life
- Talk to Darth Malak
- Malak fight:
- Hit him until he triggers the Dead Jedi CS
- Use Drain Life to release Dead Jedi
- Kill Malak once and for all
- Finishes 'The Final Confrontation' - Light
Complete Quest List
This is a list of all the quests in the game, as well as the alignment we complete them with, if applicable.
Endar Spire:
- Attack on the Endar Spire
Taris:
- Rapid Transit System
- Largo's Bounty - Dark
- Invited to a Party
- Infected Outcasts - Dark
- Rukil's Apprentice
- The Promised Land - Light
- A Rancor in the Sewers
- Inside the Vulkar Base
- The Search for Bastila
- The Duel Ring - Dark
- Rakghoul Serum
- Purchasing a Droid
- Matrik's Bounty - Dark
- Selvan's Bounty
- Bendak's Bounty
- Dia's Bounty - Dark
- Escaping Taris
- Taris: Planetary Information
Dantooine:
- Jedi Trials - Light
- The Jedi Council
- Murdered Settler
- Dead Settler - Light
- Sandral-Matale Feud - Light
- Mandalorian Raiders - Light
- Missing Companion
- Investigate Ruins
- GenoHaradan: Zuulan - Dark
Korriban:
- Premium Merchant
- Enter the Sith Academy
- The Code of the Sith
- The Mandalorian Weapons Cache - Dark
- The Double-Cross
- A Doubting Sith - Light
- The Double-Double-Cross
- Renegade Sith
- The Sword of Ajunta Pall - Light
- Rogue Droid - Light
- Aiding Lashowe
- Hermit in the Hills - Dark
- Star Map: Korriban
- The Way of the Sith - Light
Manaan:
- Republic Embassy
- GenoHaradan: Lorgal - Dark
- Manaan Swoop Races - Light
- GenoHaradan: Ithorak - Dark
- Star Map: Manaan
- Mission for the Republic
- Republic Hiring Mercenaries
- Missing Selkath
- Sunry's Murder Trial
- Sunry's Story
- Elora, Sunry's Wife
- Firith Me the Pazaak Player
- Gluupor the Rodian
- Ignus the Hotel Owner
Kashyyyk:
- Honest Debt - Light
- Tach Poaching
- Jolee's Request
- Star Map: Kashyyyk - Dark
- Hidden Hunters - Light
- Chieftain in Need - Dark
- A Wookiee Lost - Light
- GenoHaradan: Rulan - Dark
Tatooine:
- Tanis Trapped - Dark
- Desert Ambush
- A Desert Hunt - Dark
- Star Map: Tatooine
- Droid for Sale
- GenoHaradan: Vorn - Dark
- Worthy of History
- Middleman - Light
- Sand People
- Tatooine Swoop Racing
- Signing Nico - Light
- Fair Trade
Unknown World/Star Forge:
- Invisible Mandalorians
- Trapped on a Nameless World - Light
- Rakatan Research
- The Final Confrontation
Party Quests:
- Jagi's Challenge
- Carth - Light
- Bastila - Light
- Mission's Brother
- Bastila's Mother
- HK-47
- Threat from Xor
- Jolee Bindo
- Juhani
- Finding Dustil - Light
- Canderous
Intergalactic Quests:
- The Ebon Hawk
- Pazaak Rules
- Dwindling Supplies
- Strange Stowaway - Dark
- Unfinished Business
- Captured by the Leviathan
- The Trouble with Gizka
- GenoHaradan
- A Quest for the Star Forge
- Yavin Space Station
[Hide] - Attack on the Endar Spire
Taris:
- Rapid Transit System
- Largo's Bounty - Dark
- Invited to a Party
- Infected Outcasts - Dark
- Rukil's Apprentice
- The Promised Land - Light
- A Rancor in the Sewers
- Inside the Vulkar Base
- The Search for Bastila
- The Duel Ring - Dark
- Rakghoul Serum
- Purchasing a Droid
- Matrik's Bounty - Dark
- Selvan's Bounty
- Bendak's Bounty
- Dia's Bounty - Dark
- Escaping Taris
- Taris: Planetary Information
Dantooine:
- Jedi Trials - Light
- The Jedi Council
- Murdered Settler
- Dead Settler - Light
- Sandral-Matale Feud - Light
- Mandalorian Raiders - Light
- Missing Companion
- Investigate Ruins
- GenoHaradan: Zuulan - Dark
Korriban:
- Premium Merchant
- Enter the Sith Academy
- The Code of the Sith
- The Mandalorian Weapons Cache - Dark
- The Double-Cross
- A Doubting Sith - Light
- The Double-Double-Cross
- Renegade Sith
- The Sword of Ajunta Pall - Light
- Rogue Droid - Light
- Aiding Lashowe
- Hermit in the Hills - Dark
- Star Map: Korriban
- The Way of the Sith - Light
Manaan:
- Republic Embassy
- GenoHaradan: Lorgal - Dark
- Manaan Swoop Races - Light
- GenoHaradan: Ithorak - Dark
- Star Map: Manaan
- Mission for the Republic
- Republic Hiring Mercenaries
- Missing Selkath
- Sunry's Murder Trial
- Sunry's Story
- Elora, Sunry's Wife
- Firith Me the Pazaak Player
- Gluupor the Rodian
- Ignus the Hotel Owner
Kashyyyk:
- Honest Debt - Light
- Tach Poaching
- Jolee's Request
- Star Map: Kashyyyk - Dark
- Hidden Hunters - Light
- Chieftain in Need - Dark
- A Wookiee Lost - Light
- GenoHaradan: Rulan - Dark
Tatooine:
- Tanis Trapped - Dark
- Desert Ambush
- A Desert Hunt - Dark
- Star Map: Tatooine
- Droid for Sale
- GenoHaradan: Vorn - Dark
- Worthy of History
- Middleman - Light
- Sand People
- Tatooine Swoop Racing
- Signing Nico - Light
- Fair Trade
Unknown World/Star Forge:
- Invisible Mandalorians
- Trapped on a Nameless World - Light
- Rakatan Research
- The Final Confrontation
Party Quests:
- Jagi's Challenge
- Carth - Light
- Bastila - Light
- Mission's Brother
- Bastila's Mother
- HK-47
- Threat from Xor
- Jolee Bindo
- Juhani
- Finding Dustil - Light
- Canderous
Intergalactic Quests:
- The Ebon Hawk
- Pazaak Rules
- Dwindling Supplies
- Strange Stowaway - Dark
- Unfinished Business
- Captured by the Leviathan
- The Trouble with Gizka
- GenoHaradan
- A Quest for the Star Forge
- Yavin Space Station
Version History
v1.1 (June 2019)
- Changed route on Lehon to include the door clip
v1.0 (January 2017)
- Uploaded initial guide with route including:
- Soldier -> Jedi Guardian: Two-Weapon Fighting/Flurry character build
- Planet Route: Tatooine 1 -> Manaan 1 -> Yavin 1 -> Tatooine 2 -> Dantooine 2 -> Kashyyyk -> Leviathan -> Korriban -> Yavin 2 -> Manaan 2 -> Tatooine 3
- Changed route on Lehon to include the door clip
v1.0 (January 2017)
- Uploaded initial guide with route including:
- Soldier -> Jedi Guardian: Two-Weapon Fighting/Flurry character build
- Planet Route: Tatooine 1 -> Manaan 1 -> Yavin 1 -> Tatooine 2 -> Dantooine 2 -> Kashyyyk -> Leviathan -> Korriban -> Yavin 2 -> Manaan 2 -> Tatooine 3
The Essential Guide to
Weapons and Technology
Attribution information
Author(s)
Editor(s)
Illustrator(s)
Publication information
Publisher
Publication date
Type
Pages
Series
The third book in Del Rey's Essential Guide series, The Essential Guide to Weapons and Technology featured an in-depth look at one hundred different devices from works that had been published before and during 1997, ranging from thermal detonators and Wookieebowcasters to Lobot's cyborg implant and the Empire's top-secret cloaking devices.
MediaEdit
EditionsEdit
- ISBN 9780345414137; November 4, 1997; Del Rey; US paperback[1]
Cover galleryEdit
Paperback
Polish - Ilustrowany przewodnik po broniach i technice Gwiezdnych wojen
Polish re-edition
Russian - Иллюстрированная энциклопедия. Звёздные войны. Оружие и военные технологии
Table of contentsEdit
- Introduction
- A Guide to Major Manufacturers
Ranged weaponsEdit
- Blasters (DH-17 blaster pistol)
- Blaster rifle (E-11 blaster rifle)
- Heavy blaster pistol (DL-44 heavy blaster pistol)
- Sporting blaster (Defender sporting blaster)
- Light repeating blaster (T-21 light repeating blaster)
- Beam tube (Emperor-4 beam tube)
- Disruptor (DX-2 disruptor pistol, DXR-6 disruptor rifle)
- Sonic pistol (Sd-77 sonic pistol, Sg-82 sonic rifle)
- Wrist rockets (MM9 rocket system)
- Projectile weapons (Oriolanis Striker Projectile Pistol, Dressellian projectile rifle)
- Flame projector (C-22 flame carbine, CR-24 flame rifle, ZX miniature flame projector)
- Dart shooter (Stealth-2VX palm shooter, PRP-502 hold-out dart shooter)
- Flechette launcher (FWG-5 flechette pistol, FC-1 flechette launcher)
- Missile tube (PLX-2M portable missile launcher)
- Thermal detonator (Class-A thermal detonator)
- Grenades (G-20 Glop grenade, C-22 fragmentation grenade, WW-41 CryoBan grenade)
- Grenade mortar (MobileMortar-3)
Melee weaponsEdit
Wookieepedia has 56 images related to The Essential Guide to Weapons and Technology.
- Force pike (Controller FP)
- Vibro-ax (Clan Groogrun vibro-ax, BD-1 Cutter vibro-ax)
- Vibroblade (Treppus-2 vibroblade, Vibroknuckler)
- Stun baton (Merr-Sonn stun baton, Merr-Sonn KZZ riot armor)
- Individual field disruptor (Evasive-13 individual field disruptor)
Starship and planetary weapons and defensesEdit
- Proton torpedoes (MG7-A proton torpedo, MG7 proton torpedo launcher)
- Concussion missiles (ST2 concussion missile, ST2 concussion missile rack)
- Laser cannons (KX9 laser cannon, AG-2G quad laser cannon)
- Deflector shield generator (ISD-72x shield generator dome, Chempat shield generator)
- Ion cannons (NK-7 ion cannon)
- Tractor beam projector (Q7 tractor beam projector)
- Turbolasers (XX-9 heavy turbolaser)
- Proton grenade (7-PrG proton grenade)
- Diamond boron missile (MS-15 diamond boron missile)
- Cluster bomb (CL-3 antistarfighter cluster bomb)
- Mine (Defender ion mine, 3HX3 repulsorlift mine)
- Planetary ion cannons (v-150 Planet Defender)
- Planetary turbolaser (w-165 planetary turbolaser)
- Cloaking device (prototype cloak field generator)
- Planetary shields (SLD-26 planetary shield generator)
Sensors and communicationsEdit
- Starship sensor array (Universal transceiver package and 'Screamer' active jammer, ANq-51 sensor array computer, Txs-431 flight control console)
- Com-scan (OrC-19 com-scan integrator console)
- Electrotelescope (VXI-3 electrotelescope)
- Portable scanner (EnhanceScan general-purpose scanner)
- Sensor tag (SureSnoop sensor tag)
- Sensor beacon (SE-Vigilant automated sensor beacon)
- Sensor jammers (4x-Phantom short-range sensor jammer, 220-SIG tactical combat jammer)
- Homing beacon (XXt-26 S-thread tracker)
- Comlinks (C1 personal comlink, 3-MAL personal comlink, PAC20 visual wrist comm)
- Cybernetic implant comlink/pager (At-cyb husher mike)
- Subspace transceivers (Frequency Agile subspace transceiver)
- HoloNet transceiver (Hologram projection pod)
Security devicesEdit
- Stun cuffs (SC-401 stun cuffs)
- Stun nets (RL-40 stun net launcher)
- Slaving collars (Thalassian security collar)
- Nerve disruptor (Agonizer-6 nerve disruptor)
- Man trap (R-TechAp man trap)
- Automated laser trap (Class VI automated laser projector)
- Electronic lock breaker (OutlawTech lock breaker)
- Security scanners (57C holocam)
- Bioscan (Athakam/RSMA bioscan unit)
- Holographic image disguiser (CQ-3.9x holographic image disguiser)
- Molecularly bonded armor and anticoncussion field (Molecular-bond armor sheath and Rampart-class anticoncussion generator)
General equipmentEdit
- Common hand tools, (F-187 fusioncutter, ReliaCharger power calibrator, FastTurn-3 hydrospanner)
- Breath mask (Roamer-6 breath mask)
- Vaporator (GX-8 water vaporator)
- Electrobinoculars (Model TD2.3 electrobinoculars)
- Beamdrill (G2-GE beamdrill)
- Glow rod (Industrial glow rod)
- Recording rod (PersonalAssistant-4x recording rod)
- Harpoon and tow cable (Power harpoon launcher)
- Hologram projector (CS-Mark 12 holoprojector)
- Jet, rocket, and repulsor packs (Z-6 jetpack)
- Medpac (FastFlesh medpac, GLiS emergency medpac)
- Remote (Marksman-H combat remote)
- Seeker (Mark VII Inquisitor seeker)
- Datapad (Companion2000 datapad)
- Cyborg unit (Borg Construct Aj^6)
- Carbon-freezing chamber (Class three carbon-freezing chamber)
- Holocron (Jedi holocron)
- Infrared motion sensor (NiteSite infrared motion sensor)
Notes and referencesEdit
- ↑ 1.01.1Star Wars: The Essential Guide to Weapons and Technology on Amazon.com (backup link)
External linksEdit
- Star Wars: The Essential Guide to Weapons and Technology in the StarWars.comCargo Bay(content now obsolete; backup link)
- Star Wars: The Essential Guide to Weapons and Technology on Amazon.com (backup link)
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[edit] |
No, in KOTOR 1 (and 2), your Dexterity modifier adds to yourcharacter's Defense, and your chance to hit with blasters.
Melee damage is influenced by the Strength stat. (Strength alsoinfluences your chance to hit with lightsabers andvibroblades).
Can you attack harder on adventure quest?
Increase your strenght or magic or dexterity (for melee, magic and ranged weapons respectively) to their max values in order to increase your attack. Then make sure you purchase weapons with a high base damage, a high max damage, and in the element that your enemy is weak against.
I have kotor 2 and have improved flurry and master two weapon fighting but whenever I fight every shot is missing I'll get like one hit every ten misses?
Flurry is used only for melee weapons, so it won't improve your ranged (meaning gun) attacks. Use rapid shot, which is the ranged version of flurry. If you are trying to land melee hits, you need to increase your strength. If you're trying to hit with ranged weapons, you need to increase your dexterity.
What does the monk class specialize in diablo 3?
The Monk is a melee speed based class that focuses on fast attacks. It uses the dexterity attribute to gain damage.
Can you get a sword in borderlands?
No, all the weapons are guns. Some increase your melee damage due to having spikes or blades attached, there are however no pure melee weapons and no associated skill (a melee kill counts towards the proficiency level of whatever weapon is held at the time).
Stealth kills in skyrim?
Yes, if you strike an enemy while you are sneaking and undetected, you cause double damage with a bow and triple with a melee weapon. Sneak's perks can increase that, such as 15x damage with daggers.
If you have commando pro you get no fall damage but do you still have increased melee range?
Yes, you do. You can see when your picking perks, it says 'Increased Melee Distance+No falling damage.'
How do you get goten health to go up?
Dragon Ball Z games usually have items you can equip, items are found in Campaign, equip items to increase damage, melee damage, special damage, health anything really. DBZ games are rather thorough with that.
What level range do you need to have to hit through rune?
You will cause damage at any level. But at higher levels you will cause more damage, and (I believe) you will have a higher probability of causing damage. On the other hand, ranged is at a disadvantage against a melee player. You are better off if you attack the melee player with magic. This is known as the 'combat triangle': Magic has an advantage against melee. Melee has an advantage against ranged. Ranged has an… Read More
Who will win the one with the more armor or the one with the more damage?
It depends on the class. Magic versus melee dps/tanks, my money is on the magic. magic damage (fire, frost, shadow, holy, nature) go right through armor as if they were naked. melee vs melee, its about even.
Does the commando perk increase the range of the riot shield melee in Modern Warfare 2?
What is the best fighting class in World of Warcraft?
It depends on your style first and foremost. Melee or Ranged and Spells or Physical Damage. The strongest melee and purely physical damage is the warrior. The strongest ranged and purely spell damage is the mage. The Shaman, Paladin, and the Druid are hybrid classes.
How do you open Mewtwo in melee?
You have two play really good that you take no damage.
How do you increase max hp in stamina mode in super smash bros. melee?
Its not possible to change the hp amount in melee however you can in brawl.
What is the best weapon in demon's souls?
That depends on your style of play. It could be the Blueblood swords for Luck; the Northern Regelia for Dexterity and Character Tendencies; the Insanity Cataclyst for Magic and Intellegence; the Morion blade for melee; the Dragon bone crusher for enchanted melee and Strength; White Bow for Dexterity. And then there are stat variations for rings, tendencies, off-hand weapons, ect. The short answer is there is no clear 'Best' weapon of the game. It is… Read More
What is the best melee weapon on fallout 3?
That would be the Shishkabob in cuts and does burning damage and can do even more damage with the pyromaniac perk
Which is stronger a Warlock or Paladin?
As far a physical strength, the Paladin is stronger. It is meant to be a melee class and melee classes are always physically stronger than caster classes. Now, warlocks are stronger at magic damage as they are a caster. Magic damage goes right through armor.
What is the best melee weapon for damage in oblivion?
Best enchanted weapon would probalby be Umbra, goldbrand, or rockshatter.
What is attack power for at World of Warcraft?
All classes have a way to increase the damage that they do. For melee classes, this is Attack Power (AP). They more AP that you have, the more damage that you do each attack. For Hunters, you need Ranged Attack Power (RAP). This is because hunter's do not use melee attack power. Hunter's get this mainly from agility, and some gear. For casters/healers it is Spellpower (SP). This is mainly received from talents and gear… Read More
What does each attribute do for you Adventure Quest?
I hope this helps if you have any more questions message me * Strength (STR) increases random damage of melee and ranged attacks as well as the accuracy of melee attacks. * Dexterity (DEX) increases the random damage of ranged attacks, the accuracy of all types of attacks and the ability to block attacks. * Intellect (INT) increases the random damage of magic attacks, the accuracy of magic attacks, and the characters maximum MP. *… Read More
How do you make a insane game type in halo reach?
You could take the shields off and put the damage multiplier to 300% and melee up to 300% percent damage and bottomless clip.
What is best ranged melee or mage?
range of course has the cheapest but lowest damage ranged attack rate. magic is very expensive but the amount of damage you can do is very good (with the right spell of course) and finally we come to melee worst to pk with if you ask me does great damage if your mems but provides you with very helpful stats useful in the world of rs. so if your rich be a mage if your… Read More
Who would win in a fight Sonic or a Runescape character?
A Runescape character because they can use Protect from Melee to negate all damage from Sonic.
How do you unlock all characters on melee?
How do you get to cruel melee on Super Smash Bros. melee?
Go to 1 player then choose multi man melee then choose cruel melee.
Can warlocks duel wield in sentence?
No, however if you use a one handed or main handed weapon they can hold an off hand object (skull, stick, book) as well that deals no damage but has stats. Besides, melee damage by a Warlock is nothing - only when you are out of mana AND very low on health but the mob is down to 1% should a 'lock even think about melee fighting. 'Locks are built for pure spell damage; now… Read More
How can you use the word melee in the sentences?
i always use melee weapons. We went into a melee Battle.
How do you pronounce melee?
What do you need to kill dad on runescape?
To kill Tztok-Jad ( Or even stand a chance ) you will need Full Guthans & Karils..Food etc. And for dad, just bring melee wear and prot. melee beware you will be taking quite a bit of damage still when he whacks you for 25!
How does your combat level work on RuneScape?
Combat levels increase when you increase at the following skills: Attack, Combat, Defence if you prefer melee. Ranged, Agility, Defence if you prefer range. Magic and Defence if you prefer magic.
How do you get falco in melee?
Complete the 100 man melee mode in multi man melee then beat falco.
What combat stat is best?
A lot of people train mostly on strength so they can do a lot of damage, others try to train attack to weild powerful weapons quickly, and others train defence to make sure they don't take as much damage. People say magic is too underpowered since the most possible damage done is too low, and that meleers can just wear range armor to gain the advantage, and the attack that does the max hit costs… Read More
How do you increase your strength in Maple Story?
Click (S) for Ability points and add : Int for Mages Str for close ranged melee including Any warrior and brawlers dex for far ranged melee including Bowman and gunslingers and Luk for Rogues, both assassin and Bandit
Where can you find Melee on Petpetpark?
What type of character can you be in World of Warcraft?
There are several different types of characters to play. They can be divided into 4 main types: Caster DPS, Melee DPS, Healer, and Tank. Tanks have high health and armor and generate lots of aggro (hate) from mobs. It is the tanks job to keep the mobs busy and off the other players. Warriors, Paladins, Druids, and to a lesser extent Death Knights and Shaman can all tank. Healers have the sometimes difficult task of… Read More
How do you get on 100 man melee mode on supersmash bros melee?
100 Man Melee mode on Super Smash Bros. Melee is already included in the game. It is in the 1-Player menu.
Is Sheik sexier in Super Smash Bros Melee or brawl?
Melee of course you should look at the difference of her butt from Melee and Brawl because in Melee it looks way more sexy.
How do you get falcoo on melee?
You have to beat him in a fight. To get to that fight you have to win 100 man melee. Win 100 man melee and beat him.
When was Robert Melee born?
Is midna in ssbb melee?
How do you unlock Falco in melee?
How do you unlock toadette on melee?
Are there two types of melee in halo 3?
yes gun melee and melee weapons like the energy sword and g hammer.
How do you unlock Raichu in Super Smash Bros Melee?
How do you unlock knuckles in Super Smash Bros melee?
Is there Tails in Super Smash Bros Melee?
What is it called when you fight with melee weapons?
What are recommend stats to beat dragon slayer?
I would recommend: 40 Attack (For Melee) 40 Strength (For Melee) 40 Defence (For Melee)
Where can you play Super Smash Bros. melee?
1. Get a Gamecube Emulator for your computer and get the ROM for Melee 2. Get a Gamecube and buy Melee for it 3. Get a Wii and play Melee on it (Gamecube games work on the Wii)
What is a melee kill?
A melee kill is the act of killing someone without the use of a gun. Weapons used in melee are swords, knives, bats, etc.